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Re: Secg

Posted: Mon Sep 30, 2019 9:44 am
by j3rry
Secg wrote: Mon Sep 30, 2019 9:10 am
It has some issues, as TommyCD1, the creator of the script, pointed out, which could not possible to be solved due to the game code. Airstrikes costs nothing for AI, so they have unlimited powers to use it, but it could make his game more dynamic. It depends on how is your AI planned to be used in your mod. Also you might need help to integrate it, because the script is too complicated. If you really need it, I can provide the help with integrating it.

Re: Army Men RTS: Advanced Mod

Posted: Thu Feb 13, 2020 8:46 am
by Nullen
Will the AI be able to use the custom units too?

Re: Army Men RTS: Advanced Mod

Posted: Fri Feb 21, 2020 10:45 am
by j3rry
Nullen wrote: Thu Feb 13, 2020 8:46 am
Sure.

Project has been abandoned for a time, but now we are thinking to compile what we already have and upload the demo version.

Re: Army Men RTS: Advanced Mod

Posted: Tue Mar 31, 2020 4:54 pm
by DarkMaguBR
aah dude, when will this mod come out ?? one more thing, help me to develop mods for the game ??

Re: Army Men RTS: Advanced Mod

Posted: Fri May 01, 2020 2:10 pm
by TommyCD1
Update from a team member, demo is coming along nicely, AI is very strong and fun to play against, with even teams being especially tough to do.
Having a lot of fun making and testing, and I think it will be enjoyable.
Screenshot 1.png
As you can see: computers kept up with human players well, two allies including one human were killed before game was over, and one AI spent more than humans. All this too even after two of them were Sarge rushed, one even survived!
Unit mods also feel very nice, some changes include mines and mortar buffs, with some more planned stuff coming as well, such as sweeper and DumDum buffs.

Release!

Posted: Fri May 15, 2020 11:48 am
by j3rry
First playable demo has been released!

Download link

Re: Army Men RTS: Advanced Mod

Posted: Thu Jun 04, 2020 5:59 am
by unikc
hey DEVs
i got idea for Defensive Structure
you know i think the vanilla is bit bland

hybrid
-Pillbox
-guard tower

AA only
-AA gun

and a fence

can we add
-big canon (a canon for Warship)
-MG nest (not a pillbox)(more like Improvise type)

and for a unit
-BIG HEAVY tank (like mause tank)
-and a famous Kamikaze(but a unit){maybe just scrap the DUmDUm CFG}

that is my only idea for now

Re: Army Men RTS: Advanced Mod

Posted: Thu Jun 04, 2020 6:23 am
by unikc
oh also a had old CFgs for the idea but i bit janky because is very bad quality of me scripting

For a BIG Tank and some stuff that i dont even know because it almost 3 MOnth i not touch it

here the zip
http://www.mediafire.com/file/3kj882xnn ... d.rar/file