1. Not all props can be zipped. It depends on the prop's .GOD file whether or not it uses a footprint. This is not something you can change, so don't ask.{RaheeXF} wrote: ↑Fri Jun 18, 2021 1:12 am 1. Why can't I select "wallcin" and zip "wallcin" in livingroom map? Also, this happens with other big objects.
2. How to design minimap using Paint.Net, please make a video if you can.
3. Why trails doesn't work on insect teams/units?
4. How to set a timer of seconds, minutes, and hours?
5. Anyway to enable WallObj() for bwposts in Studio?
6. How to disable fog? (I didn't understand when you were showing in live)
7. How to edit mission names? For example:- #mission.name.S17
8. How can I change Sarge's name to Sarge The Boss or something?
9. How to change brush's size using Alt in Studio?
10. Please explain step by step, how to edit the texts of the goals.
11. How to do an Explosion when a tag of units enters a region?
12. How to add trigger? For example: If Sarge comes in Region24, then do an explosion at Sarge's position.
13. Please make a video about "How to design minimap for maps".
2. 13. You need a tutorial on how to use a paint program? I just take screenshots of the props from a bird's-eye view, then shrink and impose them onto my mini-map, although most of the time it's better to simply draw your maps by hand...
3. They do. Make sure you are correctly calling on the trail you want to use, and that your squad is not only being recruited, but also that everything you have typed is spelled correctly. You can paste your code here if you are not sure and would like help.
4. Timers count down in increments of seconds. You can only enter an amount of seconds total, so if you want, say, 3 minutes, then you will have to enter that time in seconds. (180)
5. WallObj is added automatically by the studio. Once two fences are zipped, you may select one, and then while hovering over another fence, press the L key to link them. Keep in mind that ingame restrictions will still apply, such as the fence's max distance, height cut-off for hills (fences cannot exceed 10 meters in elevation.), and team orientation (enemy fences cannot connect to each other.).
6. You cannot with the current studio. That is what I explained, I manually added that button shown in the video.
7. You cannot. This data is stored in the english.dat file. The best you can do is simply name your file directly.
8. You cannot. This data is stored in the english.dat file.
9. To change the brushes size, simply press the + and - keys on the NUMPAD specifically. You do not need to hold any mod keys while doing this.
10.
11. Use this code in your action module:TommyCD1 wrote: ↑Fri Jun 18, 2021 3:00 pmThe code I posted is not complete. It is only there to highlight what edit you need to make to the real file. The if_game_medalgoals.cfg file (which I have attatched) can be found inside the ingame.x archive. Take it from this post or from there, and then find the code chunk I posted from before and edit it to match.
Code: Select all
SelfDestruct()
{
Tag("TAG_NAME_HERE");
}
Code: Select all
Condition("InRegion")
{
Region("finish");
Team("Green");
Type("*")
{
Amount(0);
Operator(">");
}
}