Army Men RTS: Advanced Mod

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j3rry
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Army Men RTS: Advanced Mod

Post by j3rry »

Army Men RTS: Advanced Mod it is a series of multiplayer maps that looks to rebalance and enhance the gameplay experience while remaining as true to the vanilla experience as it can within reason.

Download links
  • v.3.1.1
    Includes 37 maps, both vanilla and custom, and 5 rulesets.
    Installation:
    Requires 180 MBs of disc free space. If you have older version (up to v.2.5.2 inclusive) installed, be sure to remove all [mod]-tagged maps from your 'Army Men RTS\missions\mp' folder before installing to avoid file conflicts. Extract to your Army Men RTS root directory.
  • v.2.5.2 (Vanilla)
    Unsupported now. Includes original game maps only: 2bench, 2eight, 4crazed, 4hose, 4koth, 4sandbox, 6sixway, 8ally, 8train. Also bloodbath ruleset versions has been added.
    Installation:
    Requires 56.6 MBs of disc free space. If you have older version (up to v.2 inclusive) installed, be sure to remove all [mod]-tagged maps from your 'Army Men RTS\missions\mp' folder before installing to avoid file conflicts. Extract to your Army Men RTS root directory.
  • v.2.5.2 (Addon)
    Unsupported now. Includes 20 custom maps. Most of them were made by TommyCD1. Some of them are exclusive for the mod. Each map also have got bloodbath ruleset version.
    Installation:
    Requires 187 MBs of disc free space. If you have older version (up to v.2 inclusive) installed, be sure to remove all [mod]-tagged maps from your 'Army Men RTS\missions\mp' folder before installing to avoid file conflicts. Extract to your Army Men RTS root directory.
  • v.2
    Outdated version. Added for historical interest. Includes 12 maps.
    Installation:
    Requires 131 MBs of disc free space. If you have another version installed, be sure to remove all [mod]-tagged maps from your 'Army Men RTS\missions\mp' folder before installing to avoid file conflicts. Extract to your Army Men RTS root directory.
  • v.1 (Demo)
    Outdated version. Added for historical interest. Includes 16 maps and 4 AI personalities.
    Installation:
    Requires 688 (!) MBs of disc free space. If you have another version installed, be sure to remove all [mod]-tagged maps from your 'Army Men RTS\missions\mp' folder before installing to avoid file conflicts. For proper AI script work use only Advanced-AIs, included in the mod. Extract to your Army Men RTS root directory.
Credits Gameplay
v.3



v.2.5
Description
  • Purpose of modification
    You may already be familiar with the weakness of default AI. New personalities of AI, which could be found on the forum, seems to be outdated in terms of playability — probably every experienced player could stand against an alliance of so called Advanced AIs. Advanced Mod solves the problem by suggesting a brand-new powerful AI, which is capable of controlling heroes, using airstrikes, placing mines, etc.
  • Rebalancing the gameplay
    The problem of original game is the slight imbalance of units. Some units considered more overpowered, some less. In order to deal with this flaw, a new unit limitation system has been introduced. Unit Limit has been increased to 100 on small or poor maps and to 150 on big or rich maps. Combat units like Grunt, Machinegunner, Sniper, Halftrack or Guardtower have got doubled Command Cost. More overpowered for their respective levels and desirable for spam units like Tank and DumDum have quadrupled their Command Cost. Same goes for Grenadiers, Bazooka-Men and Choppers, but with a lesser triple degree. So if for instance you would like to spam some kind of unit and at the same time you have got only 30 Command Costs left, you will have the following choice: 15 Grunts, 10 Grenadiers or 7 DumDums. Nevertheless some unpopular units like Mortar Men, Mines or Magnifying Glass won't get any benefit from this style of rebalancing. They required specific fixes. For now Mortar Men can deal damage against infantry and vehicles (however to use this feature you should manually target them). Mines, Gluebombs, and Thumbtacks no longer self destruct when discovered by Minesweeper. This also means they remain active until destroyed by being fired upon. Magnifying Glass can freeze units affected (like Gluebomb does) and also have got an added smoking effect. These upgrades as we believe will give a new breath to the old units.
  • Improving the gameplay
    Many innovations are provided by the mod. Here will be briefly discussed the following supplements: ammo and hero systems, new rulesets and units.
    • Ammo system
      It could be said that it is being leftover from the pre-release version of the game. Now ammunition code has been activated and ammo system has been brought into the game. Each combat unit has its own stock of ammunition, which must be replenished in a timely manner. It displayed as a yellow bar above the unit. When a unit runs out of ammo, it can no longer fire. However it could replenish own ammunition in two ways: with help of Medics or by using Ammo Crates. This unusual system can lead to many new unique strategies and that will improve the gameplay.
    • Hero system
      What can be said about this game is that there is no random factor in the gameplay. Perhaps every 1x1 game based on Sarge, the only hero you have under your control. It's a shame that the multiplayer lacks such colorful characters like Bullseye, Scorch or Thick. Mod ehnance the gameplay by introduction of new hero sets. Each player could randomly start with a different set of heroes: Sarge + Hoover, Scorch + Riff + Shrap, Bullseye + Thick. The duels will become more unpredictable in a good sense.
    • Rulesets
      Rulesets are directly aimed at enhancing the gameplay experience. Default game had only 2 basic rulesets, named Protect HQ and King of the Hill. The mod suggests next five new rulesets. Most of them were borrowed from Dark Reign 2 game.
      • Assault!
        Each player spawns with Blintz and has 60 minutes to get him to the temple in the center of map, which is heavily guarded by the Tans. The first who will get his Blintz to the temple will win the game.
      • Blood Bath
        The goal is to kill a number of enemy units before the other players can.
      • Gluttony
        Similar to Blood Bath, but now the goal is to collect a certain amount of plastic and electricity.
      • Regicide
        Instead of heroes each player spawns with Blintz and must destroy all enemy Blintz in order to win.
      • Spawn
        Each team begins with the bootcamp and heroes to defend with. Every 60 seconds the camp is replenished with new units. The goal is to destroy enemy camps and save your own.
    • Units
      Following new units has been added:
      • Flamethrower
        According to unused/left over data it may have been a cut unit from early development. The Flamethrower's stats are based on Scorch. In addition, it deals splash damage, which is effective against infantry. (Scorch also has splash damage now.)
      • Chinook
        Another cut-out unit, now with a special ability to transport infantry. Chinook can be called by the Radio Operator. It has a capacity of 12 seats. To use Chinook you must select the required infantry units and then click on Chinook. To unload passengers use the 'L' key and select the place where you want to drop them.
      • Flag
        According to pre-release screenshots, it assumed to be buildable unit. With a large seeing range Flags can be used as terrain markers.
      • Flag Capturer
        Special unit with cloaking ability making it the perfect spy.
      • Ammo Crates
        Used for restoring ammunition and healing units. It is explosive so be careful!
      • Jerry Cans and Drums
        Self-destructable props which could be used as a weapon against enemy buildings.
Last edited by j3rry on Fri Sep 02, 2022 5:25 am, edited 16 times in total.
Maximo5252
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Re: Army Men RTS: Advanced Mod

Post by Maximo5252 »

does AI or flamethrower work on other maps?
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j3rry
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Re: Army Men RTS: Advanced Mod

Post by j3rry »

No. It is just a map pack for multiplayer.
Nevertheless it is not excluded that in the future the mod will become more global and will affect entire gameplay.
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Re: Army Men RTS: Advanced Mod

Post by Maximo5252 »

j3rry wrote: Sat Sep 11, 2021 10:03 am No. It is just a map pack for multiplayer.
Nevertheless it is not excluded that in the future the mod will become more global and will affect entire gameplay.
:D
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j3rry
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Re: Army Men RTS: Advanced Mod

Post by j3rry »

The mod has been upgraded to the 2.5 version.

It now includes 28 maps total and split into two packages: vanilla and addon. Both packages are compatible with each other and can be installed at the same time. Minor improvements have also been made, especially the optimization of the AI script.
Last edited by j3rry on Sun Dec 26, 2021 5:40 am, edited 1 time in total.
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Re: Army Men RTS: Advanced Mod

Post by j3rry »

The mod has been upgraded to the version 2.5.1.

The main update concerned the unit limitation system. It was unjustified to put Grenadiers at the same level as mighty Tanks or to place flying Choppers near Halftracks. And defense-buildings like Guardtower, Pillbox and AA-Gun were undeservedly omitted. Now Command Cost system affect all combat units (except for heroes) and suggests four levels instead of three. More about this you can read in the main post of the thread.

It is worth to mention that new map has been added — 4waterway, converted directly from the Great Battles. Also minor change affected 2valley map: weapon boost has been replaced with fullhealth bonus for the sake of gameplay balance.
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j3rry
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Re: Army Men RTS: Advanced Mod

Post by j3rry »

2.5.2 version was released, mainly as a patched 2.5.1.

4waterway map impassable (due to bug) pathways at the top of the map have been fixed, also chewtoys have been replaced with megarobots (like on 4hose map) to balance the map economy. Minor changes have also been made to 4bathroom map — move-blocking regions has been expanded: now constructors (Bulldozer, Minelayer, Radio) can not even try to build outside of the map.
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Re: Army Men RTS: Advanced Mod

Post by heda7 »

I installed this mod and I'm currently playing an offline multiplayer game on a custom map but I can't see flamethrower unit when I tap on barracks!!!

Can you tell me where could i find it???
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j3rry
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Re: Army Men RTS: Advanced Mod

Post by j3rry »

Which map did you start playing on?
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Re: Army Men RTS: Advanced Mod

Post by heda7 »

Oh never mind I fixed the problem, Thanks!
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