creating exit points for custom buildings
Posted: Sat Feb 26, 2022 9:43 am
Greetings, friends! So, i managed to learn how to create custom unit models, and i wanted to also create a structure that would serve as a unit constructor. However, structures like this require "Exit Points" and i don't quite know how to create them. They are not mentioned in @TommyCD1 's model creator tutorial, so i wanted to ask, if anyone knows how to create these, if you could please help me with making them? Thank you in advance!
edit: so, by studying the .god file of the garage, i found out that the model needs two objects in it named "OP-EXIT1" and "OP-EXIT2". I tried to add the exit1 into the middle of my model and exit2 outside. Now, the units do spawn, however they do not move out of the structure even if they are given an order to. I also found some "SP-1", something that's most likely related to the footprint of the structure, however when i added it, it replaced the original footprint entirely, so i am still kind of stuck.
edit: so, by studying the .god file of the garage, i found out that the model needs two objects in it named "OP-EXIT1" and "OP-EXIT2". I tried to add the exit1 into the middle of my model and exit2 outside. Now, the units do spawn, however they do not move out of the structure even if they are given an order to. I also found some "SP-1", something that's most likely related to the footprint of the structure, however when i added it, it replaced the original footprint entirely, so i am still kind of stuck.