New map: Pest Control
Posted: Tue Jan 16, 2024 3:39 am
This was the second map that started development on stream, which is why it is being released in such quick succession.
Download link
Extract to your Army Men RTS root directory. Custom Campaigns \ Missions Add-on Support is recommended.
This is a more standard mission. You start with a nice selection of heroes, and are expected to capture and secure a set of three roads. Once these roads are secure, your goal is to completely eliminate all Tan within the village you've now surrounded. Meanwhile, the Tan will attempt to pierce your road defenses and make their escape. Should you lose a road, you must reclaim it or them within two minutes, else said Tan will escape. There is also a secondary Tan base to the east which will attempt general harassment as well. I had two goals when creating this mission: First, I wanted to experiment with scripting a simpler, albeit non-standard, set of rules to play with. Second, I wanted to practice trying to balance a map to be difficult without going too far. As such, difficulty for this map is expected to be similar to that of the late game, such as in the Attic missions, or the later Special Operations.
Medal Goals
====================
This map was developed partially on-stream. If you are interested, feel free to watch the streams.
https://www.youtube.com/watch?v=0HMglNEPZ4M
https://www.youtube.com/watch?v=gi2xSr0KxyE
Download link
Extract to your Army Men RTS root directory. Custom Campaigns \ Missions Add-on Support is recommended.
This is a more standard mission. You start with a nice selection of heroes, and are expected to capture and secure a set of three roads. Once these roads are secure, your goal is to completely eliminate all Tan within the village you've now surrounded. Meanwhile, the Tan will attempt to pierce your road defenses and make their escape. Should you lose a road, you must reclaim it or them within two minutes, else said Tan will escape. There is also a secondary Tan base to the east which will attempt general harassment as well. I had two goals when creating this mission: First, I wanted to experiment with scripting a simpler, albeit non-standard, set of rules to play with. Second, I wanted to practice trying to balance a map to be difficult without going too far. As such, difficulty for this map is expected to be similar to that of the late game, such as in the Attic missions, or the later Special Operations.
Medal Goals
====================
- Destroy all containers
- Destroy all Tan Buildings
Images
https://www.youtube.com/watch?v=0HMglNEPZ4M
https://www.youtube.com/watch?v=gi2xSr0KxyE