On The Ground 3 - Single Player Map

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{RaheeXF}
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On The Ground 3 - Single Player Map

Post by {RaheeXF} »

Hey guys! I hope you all are having a nice and beautiful day!

Main Story: Today I am gonna tell you about my fourth single player map that I made in a week. The name of the map is "On The Ground 3", the final map of "On The Ground" series. Captain Alpha (Red) lost all his resources and base in the "On The Ground 2" map. This time, he calls his close friend Captain Phil (Blue) for help. Captain Phil (Blue) gave Captain Alpha (Red) some troops and started to help him by attacking Green (Player) roughly. Now let me give you some information about the starting area. You start with a sniper, sarge and a bulldozer. There is a walkie-talkie and a plane wreck near the area. The map's size is 992m. Goodluck!

Some Information: This map is completely different from the default maps. The story doesn't have anything to do with the game's missions or anything. I made this map using my stupid ideas. Captain Alpha and Captain Phil are some random actors outta nowhere. I'm writing this so nobody gets confused or anything. Also, the colors do not represent any nation. (USA, UK or Any Nation)

To install the map, just extract the .rar file somewhere in your PC using WinRar. Then read the "Read Me!.txt" file. Easy.


Goal 1: Kill All Enemy Radio Operators
Goal 2: Destroy All Enemy HQs


Difficulty: Very Hard (For Beginners)

---------- Links-----------

WinRar - https://www.win-rar.com/start.html?&L=0

"On The Ground 3" Map - https://drive.google.com/file/d/11RDmN6 ... sp=sharing

-----------------------------

----------- Some Pictures ------------


terrain_custom.jpg
Mini-Map
terrain_custom.jpg (16.4 KiB) Viewed 774 times
Mini-Map
Mini-Map
terrain_custom.jpg (16.4 KiB) Viewed 774 times
Enemy Base (Right)
Enemy Base (Right)
Near Left Enemy Base
Near Left Enemy Base
Map Loading Image
Map Loading Image
-----------------------------------------------------------------------

----------------- Updates And Bugs Fixed -----------------------

0.1 - Starting Area Fixed (Magnifying Glass Removed) [Secg]
0.2 - AI Trail Fixed (Enemies Will Now Attack From Top, Too) [Secg]
0.3 - Terrain Fixed (Hill Texture And More) [TommyCD1]
0.4 - Added Some Explosives [TommyCD1]
0.5 - Blue Can No Longer Bomb Player's Base Without Locating It Using Troops [TommyCD1 and July.LION]
0.6 - Colors Of The Teams Are Changed [July.Lion]
0.7 - Map Loading Screen Is Changed [Myself]
0.8 - Rally Points Added For Blue [TommyCD1]
0.9 - AI Script Fixed [TommyCD1]
1.0 - Secg's Captain Unit Used In The Map [Secg]
1.1 - Signs No Longer Block Your Starting Area [TommyCD1, Secg and July.LION]
1.2 - No More Random Bushes [TommyCD1]
1.3 - Troops Can No Longer Climb Hills Like Hikers [TommyCD1]
1.4 - Tanks In The Starting Area Are Removed [MySelf]
1.5 - Paratroopers Dropping Timer Increased [TommyCD1]

Thanks a lot to Tommy, Secg and July for pointing out my mistakes!

More changes were made to the map which I think I don't have to include.

-------------------------------------------------------------

Special Thanks To TommyCD1!
Last edited by {RaheeXF} on Wed Jan 31, 2024 5:51 am, edited 8 times in total.
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Secg
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Re: On The Ground 3 - Single Player Map

Post by Secg »

Good map which encourages early aggressions 8) yet also shrewd tactics & paying attention (I've lost quite a few Dumptrucks and at least one Tank to a Thumbtacks :NOOB2: ).
Spoiler
Even so, please fix these lines of codes, as the bug crashed the game :( .

Code: Select all

CreateObjectType("BOMB1","Objective")
{
  Condition("AND")
  {
    Condition("Timer")
    {
      Time(1);
    }
  }
  Action()
  {
    UseOffMapObject()
    {
      Region("bombs_drop");
      Type("army.strike.bombingrun");
    }
  }
}

CreateObjectType("BOMB2","Objective")
{
  Condition("AND")
  {
    Condition("Timer")
    {
      Time(1);
    }
  }
  Action()
  {
    UseOffMapObject()
    {
      Region("bombs_drop2");
      Type("army.strike.bombingrun");
    }
  }
}

CreateObjectType("BOMB3","Objective")
{
  Condition("AND")
  {
    Condition("Timer")
    {
      Time(1);
    }
  }
  Action()
  {
    UseOffMapObject()
    {
      Region("bombs_drop3");
      Type("army.strike.bombingrun");
    }
  }
}
My proposal:

Code: Select all

CreateObjectType("BOMB1","Objective")
{
  Condition("AND")
  {
    Condition("Timer")
    {
      Time(1);
    }
    Condition("InRegion")
    {
      Team("Green");
      Region("bombs_drop");
      Type("*")
      {
        Amount(0);
        Operator(">");
      }
    }
  }
  Action()
  {
    UseOffMapObject()
    {
      Region("bombs_drop");
      Type("army.strike.bombingrun");
    }
  }
}

CreateObjectType("BOMB2","Objective")
{
  Condition("AND")
  {
    Condition("Timer")
    {
      Time(1);
    }
    Condition("InRegion")
    {
      Team("Green");
      Region("bombs_drop2");
      Type("*")
      {
        Amount(0);
        Operator(">");
      }
    }
  }
  Action()
  {
    UseOffMapObject()
    {
      Region("bombs_drop2");
      Type("army.strike.bombingrun");
    }
  }
}

CreateObjectType("BOMB3","Objective")
{
  Condition("AND")
  {
    Condition("Timer")
    {
      Time(1);
    }
    Condition("InRegion")
    {
      Team("Green");
      Region("bombs_drop3");
      Type("*")
      {
        Amount(0);
        Operator(">");
      }
    }
  }
  Action()
  {
    UseOffMapObject()
    {
      Region("bombs_drop3");
      Type("army.strike.bombingrun");
    }
  }
}
P.S. I'd advise you to group all three On the Ground maps in a Custom Campaign (say "Campaign On The Ground by RaheeXF"); TommyCD1 wrote a great deal of useful instructions on how to make Custom Campaign here.
Last edited by Secg on Sat Jan 20, 2024 8:01 am, edited 1 time in total.
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{RaheeXF}
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Re: On The Ground 3 - Single Player Map

Post by {RaheeXF} »

I've fixed the bug before you replied...... Could you please re-download the map and try it out again?
Also, thank you so much for your feedback and suggestion!

Edit: Sorry but I don't think I have much time to set up that Custom Campaign Mod. It seems kinda complex to me. :?
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Re: On The Ground 3 - Single Player Map

Post by Secg »

Thanks for the reply and bug-fixing!

Having completed it (the map is incredibly hard, even when played in my Heroic 1.1 mod), I will give it four stars.

Minor criticisms:
Spoiler
  • The signs (EDIT: & the magnifying class) at the starting region more or less restrict my ability to build my base as I please. However, I'd NOT suggest that you remove them; just use NotePad++ to safely save copies of their config files (which can be found in world > yard > configs, EDIT: as well as attic > configs); save those copies in this map of yours, then modify those config files to make them destructible (by adding armor, HP, & death FX).
  • The attacks from the central base is somewhat off to the left, as a result the defense line on my base's left side got breached more often ( :( ). So when I replayed this map I had to always destroy the left base first to relieve pressure; I would have to play the map in a particular way instead of being allowed more flexibility.
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{RaheeXF}
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Re: On The Ground 3 - Single Player Map

Post by {RaheeXF} »

Thank you so much for pointing out the bugs!
I will fix them as soon as possible.

Edit: Bugs are now fixed. I am requesting you to re-download the map and try it out!
Once again, thanks a lot for informing me about the bugs.
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Re: On The Ground 3 - Single Player Map

Post by Secg »

Replayed! Edit: I'd give it 4.5 stars if I were allowed to.

I've also created a Captain unit (based on the Paratrooper), which you can include in the map using types.cfg.

Download Link:

7z file

P.S. You can always mod the Captain unit further. For example, you can delete the line

Code: Select all

  TargetStyle("Random");
With that TargetStyle, the Captain will target a random unit then will attack it till it'll be dead; & even will chase it (including into ambushes :tehe: ) instead of attacking the unit with the lowest health within his SeeingRange and switching to another target when the one's he's been targeting escapes from his SeeingRange.
Last edited by Secg on Sun Jan 21, 2024 10:00 am, edited 2 times in total.
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Re: On The Ground 3 - Single Player Map

Post by Secg »

P.S.
{RaheeXF} wrote: Sat Jan 20, 2024 7:49 am Edit: Sorry but I don't think I have much time to set up that Custom Campaign Mod. It seems kinda complex to me. :?
Understandable. You have other things to do besides AMRTS.

Just so I & others won't have to (1) replace the original garden.x with your garden.x & then (2) replace yours with the original after we'll've finished playing.
Last edited by Secg on Sun Jan 21, 2024 10:14 am, edited 1 time in total.
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Re: On The Ground 3 - Single Player Map

Post by {RaheeXF} »

Secg wrote: Sun Jan 21, 2024 9:43 am Replayed! Edit: I'd give it 4.5 stars if I were allowed to.

I've also created a Captain unit (based on the Paratrooper), which you can include in the map using types.cfg.

Download Link:

7z file
I will try to use it! Thank you so much.
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Re: On The Ground 3 - Single Player Map

Post by Secg »

I will try to use it! Thank you so much.
Please fix this coding error of mine in the obj_army_captain.cfg .

Edit this line from:

Code: Select all

#include "fx_army_unit_paratrooper.cfg"
to:

Code: Select all

#includeonce "fx_army_unit_paratrooper.cfg"
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{RaheeXF}
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Re: On The Ground 3 - Single Player Map

Post by {RaheeXF} »

Secg wrote: Sun Jan 21, 2024 10:09 am
Please fix this coding error of mine in the obj_army_captain.cfg .

Edit this line from:

Code: Select all

#include "fx_army_unit_paratrooper.cfg"
to:

Code: Select all

#includeonce "fx_army_unit_paratrooper.cfg"
Cross Sign When Hovered On The Captain Unit
Cross Sign When Hovered On The Captain Unit
It seems that, for some unknown reason, I cannot kill "Your Captain Unit". Thank you.
*RaheeXF*
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