Download Link:
Extract to your vanilla Army Men RTS root directory. Custom Campaigns \ Missions Add-on Support, by TommyCD1, is recommended.
The Ants and Cockroaches have been injected with steroids concocted by a Certain Mad & Bad Doctor Sedge.
The steroids:
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- Make the Ants' and Cockroaches' chitinous exo-skeletons tougher;
- Allow them to spit further;
- Make their spits stronger and deal splash damage;
- Allow the Soldier Ants to knock down Aircrafts ( ) with their spits.
- Destroy all Nurseries
- No Heroes Lost
- Pick Up all Bonuses
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- two full health bonuses,
- one speed boost, and
- one newly added weapon boost ( ).
A: Hints
Thick has answered Sarge's call to arms:
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The stats of all five Heroes' (Sarge's, Vikki's, Thick's, Scorch's, and Bullseye's) are buffed. They are all stronger and tougher than they were in vanilla; and only take 80% damage from Ants' and Cockroaches' spits. Even Thick will prove himself to be quite usefully powerful.
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Please report bugs, I will fix them asap!
P.S.
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You can actually extract to either subfolder gb or so < missions of your AMRTS Heroic 1.1; however, to be able to play the Ants Ants Ants! On Steroids.x mission; you will need use NotePad++ to
- Open the file if_shell.cfg in shell < p < client < p
- Find and change
to
Code: Select all
if ("sys.buildtype", "!=", "release") { Exec("if_shell_missionlist.cfg"); }
then also find and change:Code: Select all
if ("sys.buildtype", "==", "release") { Exec("if_shell_missionlist.cfg"); }
toCode: Select all
if ("sys.buildtype", "!=", "release") { CreateControl("Development", "Static") { Geometry("Right"); Size(100, 30); CreateControl("Missions", "Shell::Button") { Geometry("ParentWidth"); Size(0, 30); Font("System"); Text("Missions"); OnEvent("Button::Notify::Pressed") { Activate("|Shell::MissionSelect"); Deactivate("<<"); } } } }
Code: Select all
if ("sys.buildtype", "==", "release") { CreateControl("Development", "Static") { Geometry("Right"); Size(100, 30); CreateControl("Missions", "Shell::Button") { Geometry("ParentWidth"); Size(0, 30); Font("System"); Text("Missions"); OnEvent("Button::Notify::Pressed") { Activate("|Shell::MissionSelect"); Deactivate("<<"); } } } }