Army Men RTS Official Studio Editor

Talk about anything that has to do with the Game.
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|l|Ramy|l|
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Re: Army Men RTS Official Studio Editor

Post by |l|Ramy|l| »

nah that's wrong,open gameranger and talk with fur archer,go in his room or any fur member's room,they will teach u how to unlock.
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{EMC}Methuselah96
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Re: Army Men RTS Official Studio Editor

Post by {EMC}Methuselah96 »

They didn't find it. They are only as close as me. They got the missions button like me but once u click on studio it just goes to the background and a back button.
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Re: Army Men RTS Official Studio Editor

Post by {EMC}Methuselah96 »

does anybody know how unpack .x files?
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Re: Army Men RTS Official Studio Editor

Post by {EMC}Storm »

sorry man....no. i only know as much as i read on this forum.
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Re: Army Men RTS Official Studio Editor

Post by Darth Dragon »

:? :?
Oh Africa...

I know that we have to take it to the goal 'cause everyone's depending on we
See we ain't got nowhere to go but up, it's our destiny
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Re: Army Men RTS Official Studio Editor

Post by {EMC}x0m9k »

I know how to unpack .x or .x-e files
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Re: Army Men RTS Official Studio Editor

Post by {EMC}Storm »

u wanna shed some light and tell us how to unpack em?
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Re: Army Men RTS Official Studio Editor

Post by {W.W}Ranger »

Ah But Wait look at this!!! marked at 40544 plz find out how to find the button! =) //////////////////////////////////////////////////////////////////////////////
//
// Pandemic Studios
//

CreateControl("StudioTool::MissionConfig", "MissionConfig")
{
ReadTemplate("Std::Window");
Size(175, 60);
Geometry("VCentre", "HCentre");
Style("TitleBar", "AdjustWindow");
Text("Rule Set");

CreateControl("RuleList", "DropList")
{
ReadRegData("Reg::Std::DropList");
Geometry("HCentre");
Size(165, 20);
Pos(0, 5);
Height(60);

UseVar("$<.ruleSet");

ListBox("ListBox")
{
ReadTemplate("Std::SliderListBox");
ItemConfig()
{
Font("System");
Geometry("AutoSizeY", "ParentWidth");
}
}
}

CreateControl("Done", "Button")
{
ReadTemplate("Std::Button");
Geometry("Right", "Bottom");
Size(80, 25);
Pos(-5, -5);
Text("Done");
Font("System");

OnEvent("Button::Notify::Pressed")
{
Notify("<", "Mission::Message::Done");
Deactivate("<");
}
}

CreateControl("Cancel", "Button")
{
Align("^");
Geometry("VInternal", "Left");
ReadTemplate("Std::Button");
Size(80, 25);
Pos(-5, 0);
Text("Cancel");
Font("System");

OnEvent("Button::Notify::Pressed")
{
Deactivate("<");
}
}
}//////////////////////////////////////////////////////////////////////////////
//
// Pandemic Studios
//

CreateControl("StudioTool::MissionLoad", "MissionSelection")
{
Text("Load Mission");
Style("MissionSelect", "ShowHidden");

CreateControl("Menu", "Menu")
{
Geometry("Bottom", "Right");
Pos(-5, -5);
Style("Horizontal", "NoAutoSize", "!DropShadow", "Transparent");
MenuEdge(0);

ItemConfig()
{
ReadTemplate("Std::Button");
Font("System");
Size(80, 25);
}
AddItem("Load")
{
OnEvent("Button::Notify::Pressed")
{
SendNotifyEvent("<<", "Game::MissionSelection::Message::Select");
Deactivate("<<");
Cmd("sys.runcode studio");
}
}
AddItem("SafeLoad")
{
OnEvent("Button::Notify::Pressed")
{
Cmd("gamegod.dosafeload");
SendNotifyEvent("<<", "Game::MissionSelection::Message::Select");
Deactivate("<<");
Cmd("sys.runcode studio");
}
}
AddItem("Cancel")
{
OnEvent("Button::Notify::Pressed")
{
Deactivate("<<");
}
}
}
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{EMC}Methuselah96
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Re: Army Men RTS Official Studio Editor

Post by {EMC}Methuselah96 »

Since u guys r soooo interested in the studio ill give u a hint. Go to shell.x in a hex editor and search for buildtype. On both buildtypes change the != after buildtype to ==
(No i dont have the studio.)
(Please, if u find it give credit where credit is due.)

Credits due:
Pi
Methuselah96
Last edited by {EMC}Methuselah96 on Tue Jul 27, 2010 12:57 pm, edited 1 time in total.
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Re: Army Men RTS Official Studio Editor

Post by {EMC}Methuselah96 »

heres the picture of the loading screen
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lol
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