W.W IceBerg Map Amrts new map
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Required: All new map posts must include a direct link to the map, either screenshots or a video, and a description.
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Required: All new map posts must include a direct link to the map, either screenshots or a video, and a description.
Not Required but Recommended: It would be a good idea to include a voting poll in your post so that others can rate your map.
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- Half Track L3
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W.W IceBerg Map Amrts new map
new map download it thx to ranger http://www.4shared.com/file/8c_R0mjh/WWIceBerg.html
Oh Africa...
I know that we have to take it to the goal 'cause everyone's depending on we
See we ain't got nowhere to go but up, it's our destiny
by akon
I know that we have to take it to the goal 'cause everyone's depending on we
See we ain't got nowhere to go but up, it's our destiny
by akon
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- Map Maker
- Posts: 228
- Joined: Mon Jul 26, 2010 5:49 pm
- Location: The good o'Earth.
Re: W.W IceBerg Map Amrts new map
Brief Explanation....
This map was going to be NEVER released unless told by or played with the creator. It was meant to be a tiny experiment to see what extreme editing can do.
Well, here's the explanation... the map is a holder of 8 players. A complex twisted repeated colossal maze. There's plastic and electricity all over the place which makes it able to let you regain strength. Tents are placed for decor etc. The weapons are also replaced with ice freeze weapons like scorch playing as a grunt. Dumps as ants can now ATTACK while collecting, so some new strategy will be brought up there.
+ Sarge in is chinook that's the whole purpose of me putting him as sarge =D.
I manually created every single tile color by hand, which took forever.
It's a themed map meant to be an ice age. Its also hard to defeat computers on your first time if you get confused.
THERE is absolutely no way to go farther than this...
Edited manual tiles...
Fair spots
Original Theme
Multipurpose use of units
Ai's are completely stronger
TRAINS YOUR BRAIN
(ah well can't please everyone especially those who are glued to 8ally, Doubles*)
This map was going to be NEVER released unless told by or played with the creator. It was meant to be a tiny experiment to see what extreme editing can do.
Well, here's the explanation... the map is a holder of 8 players. A complex twisted repeated colossal maze. There's plastic and electricity all over the place which makes it able to let you regain strength. Tents are placed for decor etc. The weapons are also replaced with ice freeze weapons like scorch playing as a grunt. Dumps as ants can now ATTACK while collecting, so some new strategy will be brought up there.
+ Sarge in is chinook that's the whole purpose of me putting him as sarge =D.
I manually created every single tile color by hand, which took forever.
It's a themed map meant to be an ice age. Its also hard to defeat computers on your first time if you get confused.
THERE is absolutely no way to go farther than this...
Edited manual tiles...
Fair spots
Original Theme
Multipurpose use of units
Ai's are completely stronger
TRAINS YOUR BRAIN
(ah well can't please everyone especially those who are glued to 8ally, Doubles*)
Last edited by {W.W}Ranger on Tue Nov 02, 2010 4:50 pm, edited 2 times in total.
- {EMC}Methuselah96
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Re: W.W IceBerg Map Amrts new map
gotto admit looks pretty cool
Re: W.W IceBerg Map Amrts new map
Map is completely self sustained; no world file needed.
{W.W}IceBerg
Some minor unit adjustments but nothing too major. It was a bit confusing moving around at first, but once you learn the layout I think it can be a fun map to play.
{W.W}IceBerg
Some minor unit adjustments but nothing too major. It was a bit confusing moving around at first, but once you learn the layout I think it can be a fun map to play.
Images
I may not make the best maps, or be the best player, but I put a lot of time, effort, and care into my stuff. That counts for something, right? No.
"Can we order a pizza?"
GameRanger ID: 913974
"Can we order a pizza?"
GameRanger ID: 913974
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