Search found 1146 matches
- Sun Mar 12, 2023 3:04 am
- Forum: Mods Help, Questions, or Requests
- Topic: I dont understand the parameters of a script...
- Replies: 28
- Views: 13056
Re: I dont understand the parameters of a script...
Yes. Press 3 on the keyboard to switch to the Terrain Tweak brush. Then to adjust the altitude of the skybox, use the slider located directly beneath the button labeled "Clouds". Keep in mind that if the skybox is too close to the ground, it may not render at all.
- Sat Mar 11, 2023 9:40 pm
- Forum: Mods Help, Questions, or Requests
- Topic: I dont understand the parameters of a script...
- Replies: 28
- Views: 13056
Re: I dont understand the parameters of a script...
That is a studio bug. It can happen sometimes when editing a team's properties through the studio itself, since when the window is opened it automatically highlights the entry field for resource values. Maybe it can be fixed should the studio ever get worked on again, but for now it's simply an anno...
- Sat Mar 11, 2023 7:19 pm
- Forum: Mods Help, Questions, or Requests
- Topic: I dont understand the parameters of a script...
- Replies: 28
- Views: 13056
Re: I dont understand the parameters of a script...
Make sure your Orderer is set up correctly. There are several things that can go wrong. First, make sure your orderer has a good Manifest. The Manifest has the most drastic effect on how a base manages the units. It is recommended to use "OrdererLevel" as your manifest. That way only the u...
- Sat Mar 11, 2023 4:38 pm
- Forum: Mods Help, Questions, or Requests
- Topic: I dont understand the parameters of a script...
- Replies: 28
- Views: 13056
Re: I dont understand the parameters of a script...
Hello Tommy! Thanks a lot for your reply. I have another question, are you saying that the AI will recruit army.units.infantry first then take some units from them (army.units.infantry) to attack? Like, does the Infantry1 script tell the AI to recruit units or does it just tells the AI to take some...
- Sat Mar 11, 2023 8:44 am
- Forum: Mods Help, Questions, or Requests
- Topic: I dont understand the parameters of a script...
- Replies: 28
- Views: 13056
Re: I dont understand the parameters of a script...
I cannot make the hills smooth using the brush (Smooth not Bell or Flat). The hills are sharp as hell...... Make sure you have both Deform and Raise selected before trying to use it. Also your brush strength may be too low. The strength of the brush is determined by the slider directly under the li...
- Wed Mar 08, 2023 8:41 pm
- Forum: Mods Help, Questions, or Requests
- Topic: I dont understand the parameters of a script...
- Replies: 28
- Views: 13056
Re: I dont understand the parameters of a script...
From my Custom Campaigns \ Missions Add-on Support . You are free to extract the files from the demonstration campaign and see what I've done. I've left a load of comments in the code to help you figure out what's going on. // In order to have some variance between waves, we can use random wave setu...
- Tue Mar 07, 2023 8:08 am
- Forum: Mods Help, Questions, or Requests
- Topic: How to zip objects in AMRTS studio without opening notepad.
- Replies: 1
- Views: 1020
Re: How to zip objects in AMRTS studio without opening notepad.
Hold CTRL and press the down arrow key to zip objects within the studio. Keep in mind an object can only zip if it has a footprint. In studio, this is indicated by the circle underneath a selected object. If it is green, then it is already zipped or cannot be zipped. If it is red, then it is current...
- Tue Feb 28, 2023 2:14 pm
- Forum: Completed Mods
- Topic: Custom Campaigns \ Missions Add-on Support
- Replies: 7
- Views: 14528
Custom Campaigns \ Missions Add-on Support
Very excited to finally release this to the public. =D> This mod will allow you to very easily install custom campaigns, as well as custom missions. It also adds the Special Operations and Intelligence Files for your gaming enjoyment, it does not require the replacement of any ingame buttons or save...
- Tue Feb 28, 2023 2:14 pm
- Forum: Completed Mods
- Topic: [OBSOLETE] Special Operations + Intelligence Files
- Replies: 47
- Views: 264351
UPDATE: 02/28/2023 - Obsolete Add-on
As of posting (02/28/2023) this mod has been completely outdated. Instead, the Special Operations and Intelligence Files can be obtained through a new mod, my Custom Campaigns \ Missions Add-on Support mod. The mentioned mod also has additional content from the console ports, so it is recommended yo...
- Thu Dec 15, 2022 4:45 pm
- Forum: Mods Help, Questions, or Requests
- Topic: How to remove messages about unlocking Intelligence Files
- Replies: 1
- Views: 1472
Re: How to remove messages about unlocking Intelligence Files
I'm not sure what this would be, since it doesn't sound like my own Intel files mod. What I could recommend is trying one of the following: Remove the following if statement from if_shell_debriefing_single.cfg (lines 2906 - 2917) found within shell.x OnEvent("Done") { If("$.unlockedIt...