Search found 1146 matches

by TommyCD1
Sat Nov 19, 2022 6:11 pm
Forum: Army Men RTS Tutorials
Topic: Creating new models: How to export .XSI meshes for meshviewer
Replies: 10
Views: 6519
United States of America

Re: Creating new models: How to export .XSI meshes for meshviewer

Alright. I've gotten back online here, and I did indeed find a disc with a 3DS Max 8 installer and keygen on it. I've uploaded it to a third party and can be acquired here. https://www.mediafire.com/?pdql4nhb56hywtq As for 3DS Max 8, the old forum post that I have linked in the tutorial above I've c...
by TommyCD1
Sat Nov 05, 2022 12:29 pm
Forum: Upcoming Mod Projects (Mods in progress...)
Topic: Custom Campaign support (on involuntary hiatus)
Replies: 4
Views: 2538
United States of America

Re: Custom Campaign support (on involuntary hiatus)

That's very generous and I'll be sure to use it as a possibe example of installation. What I had written last time and will likely code again, was that the main menu would have a second submenu for campaign selection. There you would select the main vanilla campaign, great battles, special operation...
by TommyCD1
Fri Nov 04, 2022 4:12 pm
Forum: Upcoming Mod Projects (Mods in progress...)
Topic: Custom Campaign support (on involuntary hiatus)
Replies: 4
Views: 2538
United States of America

Re: Custom Campaign support (on involuntary hiatus)

Some good news for an update. Just this morning I've been able to have my computer at home running again and am going to go straight back to work on this. Considering it took me a month's work to get the main menu UI alone and then lost all that progress before, I'd say work on this may or may not b...
by TommyCD1
Mon Sep 26, 2022 10:40 am
Forum: Army Men RTS Tutorials
Topic: Creating new models: How to export .XSI meshes for meshviewer
Replies: 10
Views: 6519
United States of America

Re: Creating new models: How to export .XSI meshes for meshviewer

Alright, I understand. I can't really confirm anything myself since I don't have a computer to work from at home at the moment, so downloading and verifying things aren't available to me. If you're willing to wait though, I'm fairly certain that some time ago I had actually burned a bunch of 3DS Max...
by TommyCD1
Sun Sep 25, 2022 11:00 am
Forum: Army Men RTS Tutorials
Topic: Creating new models: How to export .XSI meshes for meshviewer
Replies: 10
Views: 6519
United States of America

Re: Creating new models: How to export .XSI meshes for meshviewer

The download link provided in the post itself, should have a keygen available. If not, then I'm sure you'd have to find one somewhere online. I don't know where you'd do that but since this is a fairly old piece of software I could safely just recommend searching on like Google or YouTube or somethi...
by TommyCD1
Sun Aug 14, 2022 6:37 pm
Forum: Mods Help, Questions, or Requests
Topic: Help changing ui textures
Replies: 2
Views: 1521
United States of America

Re: Help changing ui textures

The actual texture file for them is in the ingame.x archive in the files if_interface_game.tga and if_interfacealpha_game.tga . But keep in mind the way this game draws the interface isn't as straight forward as "take this texture file and apply it". Instead the texture file contains every...
by TommyCD1
Sun Aug 14, 2022 6:29 pm
Forum: Upcoming Mod Projects (Mods in progress...)
Topic: Custom Campaign support (on involuntary hiatus)
Replies: 4
Views: 2538
United States of America

Custom Campaign support (on involuntary hiatus)

Hello all. If you've been keeping up with my (relatively) recent streams lately, you know I'd been working on a short three part campaign on stream. The purpose of such was to use it as a demonstration on how to create not only custom single player maps, but full fledged campaigns. The reason for do...
by TommyCD1
Tue Jul 12, 2022 6:27 pm
Forum: Mods Help, Questions, or Requests
Topic: HQ SKIN
Replies: 1
Views: 1219
United States of America

Re: HQ SKIN

The texture for the HQ soda can is contained in a single file. It looks like this army_hq_main.png You can open the attached .TGA file and modify it to whatever texture you like. Just make sure you save it as a .TGA file with RLE compressed turned off. Then, you can simply place your new file into a...
by TommyCD1
Mon Jul 11, 2022 2:39 am
Forum: Topics with broken map links :(
Topic: Deleted Map
Replies: 2
Views: 1809
United States of America

Re: 4 Kingdoms - Multiplayer Map

I'll check out the map as soon as I can, perhaps even on stream... ;) If you are having troubles uploading images as attatchments, or have too many images to use (regular users are limited to 5 attatchments per psot) you can alternatively try uploading your images to an image hosting site, such as I...
by TommyCD1
Sun Jul 10, 2022 2:06 pm
Forum: Mods Help, Questions, or Requests
Topic: Important Questions
Replies: 13
Views: 3093
United States of America

Re: Important Questions

You'll have to be a bit more specific then just "glitch" in any case you know. Just glitch doesn't really tell me a lot, especially when there can be more than one thing wrong, such as in this instance here. To fix invisible cells. Select the Water Brush (Key 4). Create a region around all...