Search found 22 matches
- Fri Aug 07, 2015 11:30 am
- Forum: Upcoming Map Projects (Maps in progress)...
- Topic: Ultimate Chaos Map - Release?
- Replies: 0
- Views: 1678
Ultimate Chaos Map - Release?
I have been gone from this forum for quite some time, and I have also kind of moved on from modding this game. But I have realized I made a serious amount of progress in creating my modded map, and I don't know whether or not I should release it publicly. Any thoughts from anyone? I made a post in ...
- Sun Mar 15, 2015 1:01 pm
- Forum: Game Problems? Ask for help. (Not for modded files)
- Topic: Acidgun fire
- Replies: 9
- Views: 4082
Re: Acidgun fire
There can only be 8 teams btw, A.I or not, for them to have proper colors and be hostile or do anything in general Actually there are only 8 teams allowed because the game will crash otherwise. Actually, that's not the case. I created a 9th team and added units on that team directly to the map, to ...
- Sun Mar 15, 2015 12:43 pm
- Forum: Game Problems? Ask for help. (Not for modded files)
- Topic: Acidgun fire
- Replies: 9
- Views: 4082
Re: Acidgun fire
There can only be 8 teams btw, A.I or not, for them to have proper colors and be hostile or do anything in general
- Sun Mar 15, 2015 12:41 pm
- Forum: Game Problems? Ask for help. (Not for modded files)
- Topic: need help getting game to work
- Replies: 38
- Views: 11527
Re: need help getting game to work
Try finding a preunpacked install download without a setup or somethingSteelgeneralcj wrote:Idk why it wont work on my pc I just want to play this game :<
- Sat Mar 14, 2015 5:39 pm
- Forum: Game Problems? Ask for help. (Not for modded files)
- Topic: Acidgun fire
- Replies: 9
- Views: 4082
Re: Acidgun fire
Thanks I'm still not there I will not give idk Make sure in your mission's Objects.cfg file the hostile object has this layout: CreateObject("army.unit.riff", #) //The number here is where you put object number { MapObj() { HitPoints(1.000000); //This makes the unit attackable and aggress...
- Sat Mar 14, 2015 4:49 pm
- Forum: Game Problems? Ask for help. (Not for modded files)
- Topic: need help getting game to work
- Replies: 38
- Views: 11527
Re: need help getting game to work
Well, can you still post the log? Go to the army men directory you installed it to and open the file called "amrts.log". Also try to run the program in compatibility mode too. If not, then I guess to only thing to say is that I guess Army Men RTS doesn't work on a 64-bit machine. :-(( Wor...
- Wed Mar 11, 2015 2:04 pm
- Forum: Game Problems? Ask for help. (Not for modded files)
- Topic: editing crates_group
- Replies: 2
- Views: 1479
Re: editing crates_group
Hi, I'm doing another map, and I need to know How you can make it to my soldiers fired into crates_group? :PB :-(( :PB Make the crates have their own team(on of the eight teams more wont work) and make their team be enemy to other teams/players. In the object cfg, make sure they have hitpoints and ...
- Wed Mar 04, 2015 1:23 pm
- Forum: Game Problems? Ask for help. (Not for modded files)
- Topic: JDA Striker and fire Gun Post
- Replies: 5
- Views: 1830
Re: JDA Striker and fire Gun Post
I'm afraid I do not understand what you are asking? :? Tommy CD1 Please try to read it again a little text that I had modified :D I am not entirely sure, but I think you are asking what the name of the texture is? You can open up the .god file of the model with a Hex Editor and hit Ctrl F and searc...
- Tue Mar 03, 2015 10:29 am
- Forum: Game Problems? Ask for help. (Not for modded files)
- Topic: Move::block1 edit
- Replies: 4
- Views: 1940
Re: Move::block1 edit
Moveblock stops flyers? I never knew what they were, by you can just add new ones the same way as a new region in the studio and copy the coordinates and what not into your map. I am not really that experienced in this specific function though, so good luck
- Mon Mar 02, 2015 2:04 pm
- Forum: Game Problems? Ask for help. (Not for modded files)
- Topic: Chunks are dead baby. Any way to debug further?
- Replies: 3
- Views: 1506
Chunks are dead baby. Any way to debug further?
Basically I am trying to convert a model from dr2 to AMRTS with meshviewer and everything works except the model itself, hence the "Chunks are dead baby" error. Is there any way to find out more specifics about the crash? Whats wrong with the model? What could I be missing? Hopefully someo...