Search found 121 matches

by j3rry
Sat Sep 28, 2019 12:26 am
Forum: Upcoming Mod Projects (Mods in progress...)
Topic: Army Men RTS: Advanced Mod
Replies: 17
Views: 10731
Russia

Landing Craft

Landing Craft unit, water alternative for Chinook.
Spoiler
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Model and textures by Traffic_Accident, screenshots by TommyCD1.
by j3rry
Wed Sep 25, 2019 11:29 pm
Forum: Upcoming Mod Projects (Mods in progress...)
Topic: Army Men RTS: Advanced Mod
Replies: 17
Views: 10731
Russia

Re: Advanced Mod

Hello. Thank you. About Flame-Tank. Firstly there was a concept for amphibious assault vehicle, which could pass via land and water. Unforunately we have not found a way how to wisely support both terrain types. Current flamethrower vehicle would be used only on certain custom maps. It is possible ...
by j3rry
Wed Sep 25, 2019 11:26 am
Forum: Upcoming Mod Projects (Mods in progress...)
Topic: Army Men RTS: Advanced Mod
Replies: 17
Views: 10731
Russia

Re: Army Men RTS: Advanced Mod

dmarijan wrote: Wed Sep 25, 2019 5:45 am
Have not planned for singleplayer yet, so first versions of the mod would be used as multiplayer map pack.

It is not excluded, that there would be more extended version, which mods singleplayer also, but main priority is multiplayer.
by j3rry
Tue Sep 24, 2019 8:07 am
Forum: Upcoming Mod Projects (Mods in progress...)
Topic: Army Men RTS: Advanced Mod
Replies: 17
Views: 10731
Russia

Army Men RTS: Advanced Mod

Army Men RTS: Advanced Mod it is a series of multiplayer maps that looks to rebalance and enhance the gameplay experience while remaining as true to the vanilla experience as it can within reason. History of the mod begins from Unit Expansion mod . The idea was to make multiplayer mod that provides...
by j3rry
Thu Aug 01, 2019 6:35 am
Forum: New Multiplayer Maps
Topic: Plastic Pandemonium from Army Men: Air Attack
Replies: 22
Views: 8817
Russia

Re: New map: Plastic Pandemonium

Magnos wrote: Wed Jul 31, 2019 4:40 pm
I have tested it. By the way you have forgot 'apache_rocket.wav' file.

Firing style is interesting, but the trajectory looks somewhat odd. Also I liked how you made death animation. Should test it ingame, probably I will update Apache stats with this new one.
by j3rry
Wed Jul 31, 2019 7:24 am
Forum: Mods Help, Questions, or Requests
Topic: How to make a map-specific AI
Replies: 8
Views: 2764
Russia

Re: Map-specific AI

Secg wrote: Tue Jul 30, 2019 3:08 am
I have tried that. It still loads default AIs, because problem is that you can not define certain personality to a playable slot. It could be done only for ambient AI.
by j3rry
Sat Jul 27, 2019 12:23 pm
Forum: New Multiplayer Maps
Topic: High Lands from Army Men: Toys In Space
Replies: 2
Views: 2769
Russia

Re: New map: High Lands from Army Men: Toys In Space

Yes, I have played it. This map is very unique.
by j3rry
Thu Jul 18, 2019 1:23 pm
Forum: Mods Help, Questions, or Requests
Topic: Can someone make the Units Cap infinite?
Replies: 24
Views: 14039
Russia

Re: types_common.cfg and ruleset

Interesting solution. I will try it.
by j3rry
Thu Jul 18, 2019 8:02 am
Forum: Mods Help, Questions, or Requests
Topic: Can someone make the Units Cap infinite?
Replies: 24
Views: 14039
Russia

Re: Can someone make the Units Cap infinite?

Secg wrote: Thu Jul 18, 2019 7:22 am
Yes, that is pretty good idea. I was thinking to do it like that. But some of maps, especially large ones, have standart 70 unit limit, so I have to recompile them in that case which is not good idea by itself, because players must download recompiled maps.
by j3rry
Wed Jul 17, 2019 10:25 pm
Forum: Mods Help, Questions, or Requests
Topic: Can someone make the Units Cap infinite?
Replies: 24
Views: 14039
Russia

Re: Can someone make the Units Cap infinite?

Secg wrote: Wed Jul 17, 2019 4:26 pm
It is too bad, because in this case need to repack all maps.
Though I need only remove this limit, so I can use CommandCost(0) for that.