Search found 121 matches

by j3rry
Wed Jul 17, 2019 11:26 am
Forum: Mods Help, Questions, or Requests
Topic: Can someone make the Units Cap infinite?
Replies: 24
Views: 15145
Russia

Re: Unit Limit Code & another way to have unlimited troops

Secg wrote: Fri Jun 15, 2018 10:03 pm
Does not work for me. Are you sure that is the limit command is correct? I have created limit.cfg with Limit(1), but I can still produce units in Campaign, Great Battles and Multiplayer modes.
by j3rry
Wed Jul 17, 2019 8:19 am
Forum: Mods Help, Questions, or Requests
Topic: DR2 gods into AMRTS
Replies: 3
Views: 2408
Russia

Re: Errors incorporating DR2 Growler's textures into AMRTS

You must rename all '.pic' mentions on '.tga' in Notepad++ (6 occurrences in this case), then open *.pic textures in image editor and save it as *.tga. Also do not forget to create an alpha channel in *.tga transperent texture.
by j3rry
Tue Jul 16, 2019 11:18 pm
Forum: Army Men RTS [Download Full Game]
Topic: Downloading DR2 meshviewer
Replies: 2
Views: 2549
Russia

Re: Downloading DR2 meshviewer

Secg wrote: Tue Jul 16, 2019 10:00 pm
Here it is.
by j3rry
Fri Jul 05, 2019 11:00 pm
Forum: Mods Help, Questions, or Requests
Topic: Model Files For Halftrack / Tank? Want to modify them into heavy tank and troop transport.
Replies: 15
Views: 5834
Russia

Re: Model Files For Halftrack / Tank? Want to modify them into heavy tank and troop transport.

Traffic_Accident wrote: Fri Jul 05, 2019 1:23 pm
Better to upload 3Ds Max scene format with the textures included. Maybe it could be exported to *.XSI correctly.
by j3rry
Fri Jul 05, 2019 7:29 am
Forum: Mods Help, Questions, or Requests
Topic: Model Files For Halftrack / Tank? Want to modify them into heavy tank and troop transport.
Replies: 15
Views: 5834
Russia

Re: Model Files For Halftrack / Tank? Want to modify them into heavy tank and troop transport.

Hello, Traffic_Accident . I've been playing around with the meshviewer for a bit. The base units it comes with works fine, but when I brought over the entire Army Men RTS unit folder it only shows the pandemic logo. https://cdn.discordapp.com/attachments/399115149321043968/595750360111513623/IMG_201...
by j3rry
Thu Jul 04, 2019 11:53 am
Forum: Army Men RTS Talk
Topic: Mod Brainstorming
Replies: 2
Views: 1987
Russia

Re: Mod Brainstorming

Bowser7372 wrote: Wed Jul 03, 2019 11:34 am
If I am not mistaken, we can not enable managing resources and units with Computer Player, because this information contained in game source code. Need to do reverse engineering if we want to enable this feature.
by j3rry
Wed Jul 03, 2019 7:40 am
Forum: Upcoming Mod Projects (Mods in progress...)
Topic: Custom CTF ruleset...
Replies: 3
Views: 1507
Russia

Re: Custom CTF ruleset...

TommyCD1 wrote: Tue Jul 02, 2019 11:49 am
Interesting idea. How I could forget about this?

I think there should be also custom AI included, but it would be a difficult task to force it on capturing the flag.
by j3rry
Thu Jun 27, 2019 11:47 pm
Forum: New Multiplayer Maps
Topic: Plastic Pandemonium from Army Men: Air Attack
Replies: 22
Views: 9841
Russia

Re: New map: Plastic Pandemonium

Secg wrote: Thu Jun 27, 2019 11:42 pm
I have tested your fix and it works great. Thanks.

Reuploaded the map and uploaded the version without music. (If you do not want to re-download audio files.)
by j3rry
Thu Jun 27, 2019 11:31 pm
Forum: New Multiplayer Maps
Topic: Plastic Pandemonium from Army Men: Air Attack
Replies: 22
Views: 9841
Russia

Re: New map: Plastic Pandemonium

Hello. Apache is bigger than standard Chopper, but it is a way smaller than Chinook from original game files, which is enormous in all dimensions. (It seems justified, because Chinook is a transport.) In my opinion the model size is passable, because the size reminds us that Sargecopter is leader, ...
by j3rry
Thu Jun 27, 2019 2:12 pm
Forum: New Multiplayer Maps
Topic: Plastic Pandemonium from Army Men: Air Attack
Replies: 22
Views: 9841
Russia

Re: New map: Plastic Pandemonium

Secg wrote: Thu Jun 27, 2019 12:59 pm
Thanks, will update the map soon.

Minimize? Are you mean decrease polygons number or just reduce the model size?