Search found 53 matches
- Sat Apr 20, 2019 6:16 am
- Forum: Mods Help, Questions, or Requests
- Topic: My first HEAVILY MODDED map
- Replies: 7
- Views: 2799
Re: My first HEAVILY MODDED map
I explore some game modifications and i found someone say "new troops and how to add troops to another barrack(not default barrack)". If you want to decompile it that fine . Screenshot not available because i dont know how to screenshot at pc
- Fri Apr 19, 2019 7:12 am
- Forum: Mods Help, Questions, or Requests
- Topic: My first HEAVILY MODDED map
- Replies: 7
- Views: 2799
My first HEAVILY MODDED map
My map still little bit broken Reply me if you have the broken with detail.. here the links : google drive broken New links: https://www.mediafire.com/download/om09n3hq7n55yxp Remastered Version : https://www.mediafire.com/download/z39cs3h8ocmx16z DETAIL: inside this zip has 2 map 8 farms and 8 trai...
- Tue Apr 16, 2019 12:38 pm
- Forum: Mods Help, Questions, or Requests
- Topic: New to Modding the game, really confused
- Replies: 6
- Views: 2535
Re: New to Modding the game, really confused
Just simply add your new unit example:
1.obj_unit_grunt2.cfg (your new unit cfg file)
2.open obj_army.cfg/types.cfg
3.add your obj_unit_grunt2.cfg by typing like this
(just copy include.....grunt...[in obj_army/types.cfg] and change ...... grunt to .....grunt2.cfg
1.obj_unit_grunt2.cfg (your new unit cfg file)
2.open obj_army.cfg/types.cfg
3.add your obj_unit_grunt2.cfg by typing like this
(just copy include.....grunt...[in obj_army/types.cfg] and change ...... grunt to .....grunt2.cfg