Search found 81 matches
- Sat Oct 18, 2014 11:38 pm
- Forum: Upcoming Mod Projects (Mods in progress...)
- Topic: Major breakthrough in finding the intelligence files.
- Replies: 9
- Views: 4605
Re: Major breakthrough in finding the intelligence files.
Ha I like that DOOM reference with the ants. Are you planning on uploading the cut .wav files sometime?
- Sat Oct 18, 2014 11:37 pm
- Forum: Mods Help, Questions, or Requests
- Topic: Custom multiplayer colors?
- Replies: 7
- Views: 4275
Custom multiplayer colors?
Would it be possible to modify or add on to the colors you can select in multiplayer mode or is that hard-coded into the game?
- Sat Oct 18, 2014 11:25 pm
- Forum: Completed Mods
- Topic: Advanced Squad Control (Simple)
- Replies: 6
- Views: 7750
Re: Advanced Squad Control
Wow this is godly! How'd you do this?
- Thu Dec 19, 2013 10:10 pm
- Forum: New Multiplayer Maps
- Topic: New map .:Scod:. i edit 8train now have new units
- Replies: 7
- Views: 2989
Re: New map .:Scod:. i edit 8train now have new units
On second thought, I really don't approve of him reuploading this without crediting me at all. "i edit 8train now have new units" If this isn't stealing credit then I don't know what is. He is claiming that he made it himself, which is outright lying. As I stated before, I uploaded it to M...
- Mon Mar 25, 2013 6:16 pm
- Forum: Mods Help, Questions, or Requests
- Topic: okay guys im going to tell you the way to put 3d models
- Replies: 4
- Views: 1880
- Fri Mar 15, 2013 3:25 pm
- Forum: New Multiplayer Maps
- Topic: new map -(A-E)-TF
- Replies: 7
- Views: 5645
Re: new map -(A-E)-TF
I absolutely love the idea! TFC was my favorite game when it was alive. It would be great if the models were animated though, but it's understandable since animating is easier said than done. edit: Okay, for some reason the game crashes when I try running the map with an error that has something to ...
- Wed Mar 13, 2013 8:40 pm
- Forum: Army Men RTS Talk
- Topic: Removing fog of war on a mod?
- Replies: 2
- Views: 2830
Re: Removing fog of war on a mod?
The shade that hides everything outside your units' FOV.
- Tue Mar 12, 2013 5:01 pm
- Forum: Army Men RTS Talk
- Topic: Removing fog of war on a mod?
- Replies: 2
- Views: 2830
Removing fog of war on a mod?
Is it possible to remove the fog of war when modding? If so, how would one do this?
- Tue Mar 12, 2013 4:59 pm
- Forum: Game Problems? Ask for help. (Not for modded files)
- Topic: "Chunks are dead baby" when attempting to add jda_guardian?
- Replies: 17
- Views: 4287
Re: "Chunks are dead baby" when attempting to add jda_guardi
Alright, so how do I add the chunk (or chunks) to the guardian's .god file then? This is all pretty confusing, I assumed the error meant that the chunks were overloaded.
- Sun Mar 10, 2013 9:03 pm
- Forum: Game Problems? Ask for help. (Not for modded files)
- Topic: converter to .3ds to .xsi
- Replies: 5
- Views: 2410
Re: converter to .3ds to .xsi
In theory, you could probably get Milkshape, import the .3ds, then simply export it with the .xsi extension.
edit:
Whoops, where are my manners? Here's a link to the .xsi export plugin for Milkshape.
http://www.wunderboy.org/apps/xsiexport.php
edit:
Whoops, where are my manners? Here's a link to the .xsi export plugin for Milkshape.
http://www.wunderboy.org/apps/xsiexport.php