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![Liar! :^o](./images/smilies/liar.gif)
![Liar! :^o](./images/smilies/liar.gif)
![Liar! :^o](./images/smilies/liar.gif)
![Liar! :^o](./images/smilies/liar.gif)
![Liar! :^o](./images/smilies/liar.gif)
![Liar! :^o](./images/smilies/liar.gif)
![Liar! :^o](./images/smilies/liar.gif)
![Liar! :^o](./images/smilies/liar.gif)
![Liar! :^o](./images/smilies/liar.gif)
![Liar! :^o](./images/smilies/liar.gif)
![Liar! :^o](./images/smilies/liar.gif)
![Liar! :^o](./images/smilies/liar.gif)
Hi bullseye.Bullseye wrote:I'm working on a map that contains more than 80 units, without limitation, fast construction and new units.
[Bullseye] Snowy Train, images.
The Army Men RTS introduce them was difficult, but it was achieved.
Peta, a new .god file can be created using the Dark Reign 2 meshviewer. I'll see if I can find a copy of it for you. But existing .god files cannot be edited. Also, do you think you can post a screenshot of what you mean by:Peta wrote:Hi bullseye.
You have a very nice map.
Will you give it to download?
I made a similar map just where I've had so far landmines.
I like your modifications.
In editing, you're more than a professional.
And I want to ask you one thing.
How can God make a new file and how you can edit spr.wallink?
Peta wrote:I skoušel everything in codes and yet the line showing up in the game
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