open 3ds max
import your model
make it more little or big
export it in xsi format and save it in the assets folder of meshviewer
open meshviewer
find your model
if the model works you can see it,if it doesnt work you will use a spinning pandemic studio pic
if the model worked copy it to base/objects/army/art and rename it anyname.god
select the unit you want to have that model and edit it with notepad++
change example GodFile("army_bullseye.god"); to GodFile("yourmodelname.god");
now you may have a error about firepoints to fix it at the end of the cfg you can see example:
// WEAPON
CreateWeaponType("army.weapon.bullseye")
{
Style("Instant");
MinRange(5);
MaxRange(80);
Delay(3);
Damage()
{
Amount(201);
Effective("infantry", 100%);
Effective("vehicle", 0%);
Effective("structure", 0%);
Effective("flyer", 0%);
Effective("mine", 100%);
}
FirePoints()
{
Add("HP-FIRE");
}
}
change it to
// WEAPON
CreateWeaponType("army.weapon.bullseye")
{
Style("Instant");
MaxRange(72);
HorizSeparation(180);
VertSeparation(35);
Delay(0.4);
TurnRate(90);
Damage()
{
Amount(25);
Effective("infantry", 100%);
Effective("vehicle", 100%);
Effective("structure", 100%);
Effective("flyer", 100%);
Effective("mine", 100%);
}
now you got a working new model!
![Gamer :GAME:](./images/smilies/gamer1.gif)
link 3ds max 8 http://tinyurl.com/czyajhq