More Multiplayer Computer Personalities
Re: New personalities for the AI.
Just finished two new AI's for you guys. They are basically the ones from Dark Reign 2.
I may not make the best maps, or be the best player, but I put a lot of time, effort, and care into my stuff. That counts for something, right? No.
"Can we order a pizza?"
GameRanger ID: 913974
"Can we order a pizza?"
GameRanger ID: 913974
Re: New personalities for the AI.
Just uploaded a new AI for you guys. Try it out.
I may not make the best maps, or be the best player, but I put a lot of time, effort, and care into my stuff. That counts for something, right? No.
"Can we order a pizza?"
GameRanger ID: 913974
"Can we order a pizza?"
GameRanger ID: 913974
Re: New personalities for the AI.
Added an AI made by Dreaded.
I may not make the best maps, or be the best player, but I put a lot of time, effort, and care into my stuff. That counts for something, right? No.
"Can we order a pizza?"
GameRanger ID: 913974
"Can we order a pizza?"
GameRanger ID: 913974
Re: New personalities for the AI.
I just made an update to two of the AI's.
I improved the Miner AI and how it places it's mines and I also found a work around for the unit limit.
Plus, the Tens AI has had it's scripts completely renewed. The squads are now completed different, and they all behave according to which unit they contain. They no longer run in battle too. Also, after a lot of work, I finally managed to get an AI to use it's Sarge! Granted, it's not intelligent enough to play, say, SBS, but it's something! Sarge will roam around like a normal squad and retreat when damage is taken. He will wait at home until healed, at which he will then venture forth again. Plus, if the AI also has any of the other Bravos (Except for Hoover) it will use them as well.
I improved the Miner AI and how it places it's mines and I also found a work around for the unit limit.
Plus, the Tens AI has had it's scripts completely renewed. The squads are now completed different, and they all behave according to which unit they contain. They no longer run in battle too. Also, after a lot of work, I finally managed to get an AI to use it's Sarge! Granted, it's not intelligent enough to play, say, SBS, but it's something! Sarge will roam around like a normal squad and retreat when damage is taken. He will wait at home until healed, at which he will then venture forth again. Plus, if the AI also has any of the other Bravos (Except for Hoover) it will use them as well.
I may not make the best maps, or be the best player, but I put a lot of time, effort, and care into my stuff. That counts for something, right? No.
"Can we order a pizza?"
GameRanger ID: 913974
"Can we order a pizza?"
GameRanger ID: 913974
Re: New personalities for the AI.
I just updated the aggressive and defensive AI's to more closely match those of Dark Reign 2. They build a lot more buildings, but a rather slow to start. They work best in a maxrush environment. Also, they are SUPER aggressive when it comes to collecting resources. So if you turn your back on them, they'll absorb the entire map in the blink of an eye.
I may not make the best maps, or be the best player, but I put a lot of time, effort, and care into my stuff. That counts for something, right? No.
"Can we order a pizza?"
GameRanger ID: 913974
"Can we order a pizza?"
GameRanger ID: 913974
Re: New personalities for the AI.
Posted a new set of AI's all based on the tan bases encountered during the campaign mode.
I may not make the best maps, or be the best player, but I put a lot of time, effort, and care into my stuff. That counts for something, right? No.
"Can we order a pizza?"
GameRanger ID: 913974
"Can we order a pizza?"
GameRanger ID: 913974
Re: New personalities for the AI.
Footnote to those who use this mod: I just realized the gruntest.x by Dreaded doesn't actually build a depot and only works on maxrush.
I may not make the best maps, or be the best player, but I put a lot of time, effort, and care into my stuff. That counts for something, right? No.
"Can we order a pizza?"
GameRanger ID: 913974
"Can we order a pizza?"
GameRanger ID: 913974
- DreadedGhoul575
- Sniper L2
- Posts: 180
- Joined: Wed Jul 16, 2014 3:20 am
- Location: United Kingdom
- Contact:
Re: New personalities for the AI.
Oh. I can't fully remember doing any of that tbh lol, my apologies anyways.TommyCD1 wrote:Footnote to those who use this mod: I just realized the gruntest.x by Dreaded doesn't actually build a depot and only works on maxrush.
Re: New personalities for the AI.
I just updated this mod to include the original Hard.x AI made by {EMC}Methuselah96. The difference between this one and Hardfix.x is that this one only operates on maxrush maps. Of course, it can also be used at the same time as other AI's now.
I may not make the best maps, or be the best player, but I put a lot of time, effort, and care into my stuff. That counts for something, right? No.
"Can we order a pizza?"
GameRanger ID: 913974
"Can we order a pizza?"
GameRanger ID: 913974
- DreadedGhoul575
- Sniper L2
- Posts: 180
- Joined: Wed Jul 16, 2014 3:20 am
- Location: United Kingdom
- Contact:
Re: New personalities for the AI.
Thank you for this.TommyCD1 wrote:I just updated this mod to include the original Hard.x AI made by {EMC}Methuselah96. The difference between this one and Hardfix.x is that this one only operates on maxrush maps. Of course, it can also be used at the same time as other AI's now.
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