I have a lot of issues with this map unfortunately...
I've always played at 640x480 resolution, so when I first booted the map I noticed several big problems. The first being that because of the modded build menu, I couldn't even get access to build an HQ at my resolution.
So as a result I had to quit the game and change my resolution. If that happened while online, it would ruin the team balance and force everyone to start over.
The next thing I noticed was that there is no objective listed when you pause the game, and the timer at the top of the screen blocks the chat and the maps notifications. And I also still don't know what the symbol that sometimes appears in the top left means...
By restarting the map, I noticed the second time just how
long the intro was. It was cool the first time, but replaying the map just feels like it's dragging out without anyway to skip it, not to mention computer players can build while watching the cut scene, which is largely unfair, especially if that computer rushes with Sarge. And several times while trying to move units, or build, or etc. the game was suddenly interrupted with a mid game cut scene. Why not simply have a message to chat like when the keys are destroyed or what not?
Speaking of computers, since the game requires all spots to be filled, it creates a situation, where computers can play defense, but not offense. I don't know how many of the endings result in victory for the offense team, since I can't find out on my own, but it would mean that if a computer is on one of the offense teams, then that key would never have a chance of reaching the center. If the condition is all or nothing, like the single key ending seems to suggest, then that means it would be
impossible for the offensive team to win if one of them is a computer player.
Another issue I had is with the resources. If you wanted to have unlimited resources, then I would suggest using maxrush settings. Having each player start with dual lamps isn't a good choice, since only so many dumptrucks can collect from them at a time. The lack of any extra resources, or any props, make the map feel very big and empty. Boring to run long distances uninterrupted while attacking enemies, since the map is so large that building in the space runs the risk of over extending your base within the unit limit.
I also had issues trying to figure out how the boats operated, since they aren't really explained anywhere, so I ended up needing to build each one and test them, which is not very fun.
Hopefully a lot of this stuff can be fixed, and a more in depth explanation can be written for this map. It's a very unique and interesting concept that I would love to see through to it's end!