It has some issues, as TommyCD1, the creator of the script, pointed out, which could not possible to be solved due to the game code. Airstrikes costs nothing for AI, so they have unlimited powers to use it, but it could make his game more dynamic. It depends on how is your AI planned to be used in your mod. Also you might need help to integrate it, because the script is too complicated. If you really need it, I can provide the help with integrating it.
Army Men RTS: Advanced Mod
Re: Secg
Last edited by j3rry on Sun Dec 26, 2021 10:16 pm, edited 2 times in total.
Re: Army Men RTS: Advanced Mod
Will the AI be able to use the custom units too?
Keep calm and get angry
Re: Army Men RTS: Advanced Mod
Sure.
Project has been abandoned for a time, but now we are thinking to compile what we already have and upload the demo version.
Last edited by j3rry on Sun Dec 26, 2021 10:14 pm, edited 1 time in total.
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Re: Army Men RTS: Advanced Mod
aah dude, when will this mod come out ?? one more thing, help me to develop mods for the game ??
Re: Army Men RTS: Advanced Mod
Update from a team member, demo is coming along nicely, AI is very strong and fun to play against, with even teams being especially tough to do.
Having a lot of fun making and testing, and I think it will be enjoyable. As you can see: computers kept up with human players well, two allies including one human were killed before game was over, and one AI spent more than humans. All this too even after two of them were Sarge rushed, one even survived!
Unit mods also feel very nice, some changes include mines and mortar buffs, with some more planned stuff coming as well, such as sweeper and DumDum buffs.
Having a lot of fun making and testing, and I think it will be enjoyable. As you can see: computers kept up with human players well, two allies including one human were killed before game was over, and one AI spent more than humans. All this too even after two of them were Sarge rushed, one even survived!
Unit mods also feel very nice, some changes include mines and mortar buffs, with some more planned stuff coming as well, such as sweeper and DumDum buffs.
I may not make the best maps, or be the best player, but I put a lot of time, effort, and care into my stuff. That counts for something, right? No.
"Can we order a pizza?"
GameRanger ID: 913974
"Can we order a pizza?"
GameRanger ID: 913974
Re: Army Men RTS: Advanced Mod
hey DEVs
i got idea for Defensive Structure
you know i think the vanilla is bit bland
hybrid
-Pillbox
-guard tower
AA only
-AA gun
and a fence
can we add
-big canon (a canon for Warship)
-MG nest (not a pillbox)(more like Improvise type)
and for a unit
-BIG HEAVY tank (like mause tank)
-and a famous Kamikaze(but a unit){maybe just scrap the DUmDUm CFG}
that is my only idea for now
i got idea for Defensive Structure
you know i think the vanilla is bit bland
hybrid
-Pillbox
-guard tower
AA only
-AA gun
and a fence
can we add
-big canon (a canon for Warship)
-MG nest (not a pillbox)(more like Improvise type)
and for a unit
-BIG HEAVY tank (like mause tank)
-and a famous Kamikaze(but a unit){maybe just scrap the DUmDUm CFG}
that is my only idea for now
Another day another idea
BTW I Love Easy Modding.
BTW I Love Easy Modding.
Re: Army Men RTS: Advanced Mod
oh also a had old CFgs for the idea but i bit janky because is very bad quality of me scripting
For a BIG Tank and some stuff that i dont even know because it almost 3 MOnth i not touch it
here the zip
http://www.mediafire.com/file/3kj882xnn ... d.rar/file
For a BIG Tank and some stuff that i dont even know because it almost 3 MOnth i not touch it
here the zip
http://www.mediafire.com/file/3kj882xnn ... d.rar/file
- Attachments
-
- obj_army_tank2.rar
- extract it
- (1.24 KiB) Downloaded 324 times
- obj_army_tank2.rar
- extract it
- (1.24 KiB) Downloaded 324 times
Another day another idea
BTW I Love Easy Modding.
BTW I Love Easy Modding.
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