Creating new models: How to export .XSI meshes for meshviewer

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matik246
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Re: Creating new models: How to export .XSI meshes for meshviewer

Post by matik246 »

Thank you so much, Tommy! The registration via keygen worked perfectly and now we won't have to deal with any more stupid trial periods.

You're a legend! :kittty: :kittty: ;)
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Re: Creating new models: How to export .XSI meshes for meshviewer

Post by Squawk »

does anyone know the unit sizes for the soldiers, vehicles and buildings in reference to 3DS Max ??
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Test Tank 1.max - Autodesk 3ds Max 8  - Stand-alone License 6_22_2024 7_17_30 PM.png
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Re: Creating new models: How to export .XSI meshes for meshviewer

Post by TommyCD1 »

I am not sure. All that I know is that a cell of the terrain is exactly 8x8 in size. So for units which only occupy 1/4 of that space, they should approximately be around 2-3 units in length & width. As for height, you'll have to simply go with what looks good.

For reference, here is 7x7x7 cube seen in comparison to Sarge and a tower. Notice that it is slightly smaller in size than the 8x8 cell.
cube1.png
cube1.png (5.09 KiB) Viewed 3443 times
cube1.png
cube1.png (5.09 KiB) Viewed 3443 times
cube2.jpg
cube3.jpg
Also bear in mind that you can directly resize .XSI models when importing them through the meshviewer. It may be easier to model a unit at a large scale, then scale it down when importing it to the appropriate size. (For example, 1/16 scale.)
size1.jpg
size2.jpg
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mohamed2024
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Re: Creating new models: How to export .XSI meshes for meshviewer

Post by mohamed2024 »

What is the name of program yous use
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Re: Creating new models: How to export .XSI meshes for meshviewer

Post by Squawk »

TommyCD1 wrote: Sat Jun 22, 2024 9:15 pm I am not sure. All that I know is that a cell of the terrain is exactly 8x8 in size. So for units which only occupy 1/4 of that space, they should approximately be around 2-3 units in length & width. As for height, you'll have to simply go with what looks good.

For reference, here is 7x7x7 cube seen in comparison to Sarge and a tower. Notice that it is slightly smaller in size than the 8x8 cell.
cube1.pngcube2.jpgcube3.jpg

Also bear in mind that you can directly resize .XSI models when importing them through the meshviewer. It may be easier to model a unit at a large scale, then scale it down when importing it to the appropriate size. (For example, 1/16 scale.)
size1.jpgsize2.jpg
Ur the goat Tommy, thanks
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Re: Creating new models: How to export .XSI meshes for meshviewer

Post by TommyCD1 »

mohamed2024 wrote: Sun Jun 23, 2024 2:21 am What is the name of program yous use
Everything that I use is detailed and linked in the main post of this topic.
viewtopic.php?p=15191#p15191
I may not make the best maps, or be the best player, but I put a lot of time, effort, and care into my stuff. That counts for something, right? No.
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Re: Creating new models: How to export .XSI meshes for meshviewer

Post by Squawk »

My 3DSMax isnt working anymore, it just logged itself and now im in this never ending loop of trying to log back in, the keygen seems to be working, but everytime I log in, it goes back to this screen. IDK what to do, anyone else know how to solve this problem ??
Autodesk 3ds Max 8 Product Activation 6_23_2024 9_49_17 AM.png
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Re: Creating new models: How to export .XSI meshes for meshviewer

Post by TommyCD1 »

TommyCD1 wrote: Sat Nov 19, 2022 6:11 pmNow sorry for the wait. I had to confirm that not only would the installer even work, but that the activation would actually stick, which is a problem I've had before where my 3DS Max 8 stopped letting me use it after some time. But this should work. Also, keep in mind that the keygen file, if not both files, are more than likely going to be flagged by anti-virus software. So you'll likely have to allow them through on your device.
Yes... this is the issue that I was originally describing before. You could try to reinstall 3DS Max again and use the keygen again, either with or without uninstalling first, I'm not sure. It may help?
Or if you know how to do so (I certainly wouldn't) you could try removing any registry keys and such that the program may have installed to keep track of its trail period, then try reinstalling fresh.
For me personally though, the only real solution that I came to was simply installing it to a fresh copy of windows... idk
I may not make the best maps, or be the best player, but I put a lot of time, effort, and care into my stuff. That counts for something, right? No.
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