Custom Missions Add-On
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- Mortar Man
- Posts: 33
- Joined: Thu Apr 20, 2017 11:14 am
Custom Missions Add-On
Couple of questions. One, can a trainer be used with this mod? Because it erased the trainer. And two, I can't seem to add Custom Missions onto the Custom Missions selection menu, I have tried it like I have always placed them, and nothing. Any thoughts? Thx.
- TommyCD1 Verified
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Re: Custom Missions Add-On
Yes, it is simply an add-on that changes the base assets of the game. It doesn't change how the game functions or thinks, so it will work with any trainer.
If you had something installed that was then overwritten by the add-on, then that wasn't a trainer. It was something else. Do you remember what it was? If it was a mission unlocker or something like that, it will not be compatible with the add-on. Otherwise anything else should work fine and should be okay to simply re-install on top of the custom missions add-on.
Second, after installing the mod, a custom mission can be placed in the new missions/user folder in your game directory. Custom missions are simply .x files and if necessary .x-e or other language files as well. Singleton missions can be played this way, same as a multiplayer map. If what you are trying to install is a series of missions (i.e. a "Campaign") then it will need to have been specifically designed to work with the add-on, in which case you'll have to notify the map author themselves about it.
If you had something installed that was then overwritten by the add-on, then that wasn't a trainer. It was something else. Do you remember what it was? If it was a mission unlocker or something like that, it will not be compatible with the add-on. Otherwise anything else should work fine and should be okay to simply re-install on top of the custom missions add-on.
Second, after installing the mod, a custom mission can be placed in the new missions/user folder in your game directory. Custom missions are simply .x files and if necessary .x-e or other language files as well. Singleton missions can be played this way, same as a multiplayer map. If what you are trying to install is a series of missions (i.e. a "Campaign") then it will need to have been specifically designed to work with the add-on, in which case you'll have to notify the map author themselves about it.
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- Mortar Man
- Posts: 33
- Joined: Thu Apr 20, 2017 11:14 am
Re: Custom Missions Add-On
Thx, I got the custom missions working now; but going back to the first issue, it wasn't a trainer, it was the offline play mode in multiplayer missions. I only have the play option to start a MP game, no Offline.
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- Mortar Man
- Posts: 33
- Joined: Thu Apr 20, 2017 11:14 am
Re: Custom Missions Add-On
So I have reinstalling the Instant Action Mod to see if that worked but so far nothing. The offline play button still doesn't show in the MP menu.TommyCD1 wrote: Wed May 07, 2025 8:06 am Yes, it is simply an add-on that changes the base assets of the game. It doesn't change how the game functions or thinks, so it will work with any trainer.
If you had something installed that was then overwritten by the add-on, then that wasn't a trainer. It was something else. Do you remember what it was? If it was a mission unlocker or something like that, it will not be compatible with the add-on. Otherwise anything else should work fine and should be okay to simply re-install on top of the custom missions add-on.
Second, after installing the mod, a custom mission can be placed in the new missions/user folder in your game directory. Custom missions are simply .x files and if necessary .x-e or other language files as well. Singleton missions can be played this way, same as a multiplayer map. If what you are trying to install is a series of missions (i.e. a "Campaign") then it will need to have been specifically designed to work with the add-on, in which case you'll have to notify the map author themselves about it.
- Rarefy (R.SX)
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Re: Custom Missions Add-On
Hey Bowser, if you join our Discord Server its probs best we troubleshoot there. I think we can probably get you an updated version of the "computer multiplayer mode" where it doesnt require you to have an offline mode button. Its integrated into the play button.Bowser7372 wrote: Fri May 16, 2025 4:22 pmSo I have reinstalling the Instant Action Mod to see if that worked but so far nothing. The offline play button still doesn't show in the MP menu.TommyCD1 wrote: Wed May 07, 2025 8:06 am Yes, it is simply an add-on that changes the base assets of the game. It doesn't change how the game functions or thinks, so it will work with any trainer.
If you had something installed that was then overwritten by the add-on, then that wasn't a trainer. It was something else. Do you remember what it was? If it was a mission unlocker or something like that, it will not be compatible with the add-on. Otherwise anything else should work fine and should be okay to simply re-install on top of the custom missions add-on.
Second, after installing the mod, a custom mission can be placed in the new missions/user folder in your game directory. Custom missions are simply .x files and if necessary .x-e or other language files as well. Singleton missions can be played this way, same as a multiplayer map. If what you are trying to install is a series of missions (i.e. a "Campaign") then it will need to have been specifically designed to work with the add-on, in which case you'll have to notify the map author themselves about it.
Join here if or when you see this: https://discord.gg/XvrvwXhNyT
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- Mortar Man
- Posts: 33
- Joined: Thu Apr 20, 2017 11:14 am
Re: Custom Missions Add-On
Alright I joined a couple days ago, on discord I'm Bowser7571.
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