Army Men R.T.S 2
- {EMC}Methuselah96
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Re: Army Men R.T.S 2
yea i got that lol
- E]x[F-Sniper
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Re: Army Men R.T.S 2
Ok just checking
- |l|Ramy|l|
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Re: Army Men R.T.S 2
just asking,can u guys modify in AMRTS[not the 2nd game ure trying to make] both those things 1-add new colors for players to play with
2-allowing more ppl to play the map like 10 or 12...instead of just 8
2-allowing more ppl to play the map like 10 or 12...instead of just 8
- {EMC}Methuselah96
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Re: Army Men R.T.S 2
yea but we dont have any maps for it
- E]x[F-Sniper
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Re: Army Men R.T.S 2
That actually doesn't seem too difficult.
- |l|Ramy|l|
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Re: Army Men R.T.S 2
ok so u can add more colors like black or something like that,also sniper u alrdy created new maps cant u work on a big one for 10+ players plz ?
- E]x[F-Sniper
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Re: Army Men R.T.S 2
Black doesn't look good for some reason, it comes out too dark (imagine a depleted soldier), I've done it before, and yes, making a 10player map is easy. The problem would be modifying the game. Which, like I said, doesn't seem too difficult, but I could be wrong.
- {EMC}Storm
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Re: Army Men R.T.S 2
im thinking the game should have a max of 12 players maybe 16 i dunno, but u'd have to make a pretty big map for 16 ppl. but remember that there's a higher chance of lagg and disconnections when theres more ppl and such.
{EMC}- "The Eyes Of The Nations Are Upon Us"
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Re: Army Men R.T.S 2
one problem we would need to edit the base files and edit the multiplayer lobby... the objectives and we would need to clone or make files for the player to even enter the game. The base files would need to have their cfg files edited and the picture edited. That will be hard to figure out... Depends if you can read the code (Shell). (idk how long it will take but its a project to take on)
- Dread+MarKana
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Re: Army Men R.T.S 2
let me finish my computer engineering and shut all ur arses
just joking
just joking
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