Not a bad idea but in my opinion I think that's too much for now. We should keep it similar to AMRTS so that we can keep all the good stuff from AMRTS like doubles, sbs battles, the stuff people like so that they will keep playing them but yet also get all the new features. Adding the best qualities from AMRTS will move everyone to the new game, instead of going back n forth within games.{EMC}PI wrote:Just an idea what if we have it so that the men have to get in the tank or halftrack or whatever like have someone drive it?
Ideas On RTS 2
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Re: Ideas On RTS 2
- {EMC}Methuselah96
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Re: Ideas On RTS 2
well when u have 8 players in the game originally the Add ai player button is disabled
how to disable it after 12 players instead of 8
i can get it to not disable
but even when u click on it when u get to 8 players it still wont add
how to disable it after 12 players instead of 8
i can get it to not disable
but even when u click on it when u get to 8 players it still wont add
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Re: Ideas On RTS 2
What files are you, or better yet, have u modded?
Re: Ideas On RTS 2
I just thought of another idea. There needs to be a bridge prop or something.
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Re: Ideas On RTS 2
only if_shell_mp_setup.cfg in shell.x
Re: Ideas On RTS 2
Isn't the calculator for plastic broken in AMRTS? Cause if it is we need to fix it.
Someone probably thought of that already, though.
Someone probably thought of that already, though.
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Re: Ideas On RTS 2
i was wondering what exactly were keeping the same from amrts to amrts2 plus adding some
mp maps?
the worlds?
?
mp maps?
the worlds?
?
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Re: Ideas On RTS 2
Yeah that would be good.{EMC}PI wrote:I just thought of another idea. There needs to be a bridge prop or something.
Well for sure Doubles, maybe other mp maps. not sure..{EMC}Methuselah96 wrote:i was wondering what exactly were keeping the same from amrts to amrts2 plus adding some
mp maps?
the worlds?
?
Re: Ideas On RTS 2
Maybe we should create triples for a 12 player map...
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