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Bullseye
Sniper L2
Posts: 184 Joined: Tue Nov 22, 2011 11:51 am
Location: in my home
Post
by Bullseye » Mon Dec 05, 2011 6:58 am
Tractions hover, sludge and aquatic
can cross the water
Darth Dragon
Half Track L3
Posts: 412 Joined: Mon Mar 15, 2010 12:36 pm
Post
by Darth Dragon » Mon Dec 05, 2011 10:19 am
how did you do that
Oh Africa...
I know that we have to take it to the goal 'cause everyone's depending on we
See we ain't got nowhere to go but up, it's our destiny
by akon
Bullseye
Sniper L2
Posts: 184 Joined: Tue Nov 22, 2011 11:51 am
Location: in my home
Post
by Bullseye » Thu Dec 08, 2011 4:35 am
Not that hard, how difficult is to find the file
{EMC}Methuselah96
Programmer
Posts: 723 Joined: Sat May 08, 2010 3:22 pm
Location: Philadelphia, PA, United States
Contact:
Post
by {EMC}Methuselah96 » Fri Dec 09, 2011 6:18 pm
can you please tell me how you did that...plz
do you just have to find the right traction??
{Ars}dragonfly
Clan Leader
Posts: 38 Joined: Wed Sep 01, 2010 1:18 am
Contact:
Post
by {Ars}dragonfly » Sat Dec 10, 2011 3:04 pm
What i want to know is how u got to know those tractions? I can find them neither in the construction kit nor in dr2(are there any boats in it?)
Btw maybe i should change my idea and add a new hovercraft to the game. Ican do that. I think
Bullseye
Sniper L2
Posts: 184 Joined: Tue Nov 22, 2011 11:51 am
Location: in my home
Post
by Bullseye » Tue Dec 13, 2011 5:07 am
The boats put them to "hover" as there is not plenty of water, but others have traction "aquatic"
DR2
Bullseye
Sniper L2
Posts: 184 Joined: Tue Nov 22, 2011 11:51 am
Location: in my home
Post
by Bullseye » Mon Jan 16, 2012 5:11 am
{Ars}dragonfly wrote: What i want to know is how u got to know those tractions? I can find them neither in the construction kit nor in dr2(are there any boats in it?)
Btw maybe i should change my idea and add a new hovercraft to the game. Ican do that. I think
Na!
Bullseye
Sniper L2
Posts: 184 Joined: Tue Nov 22, 2011 11:51 am
Location: in my home
Post
by Bullseye » Wed Jan 25, 2012 11:32 am
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