open up the map file with C++... If it's multiple files open them all with C++ and press the buttons CTRL+F type in the box obj_insect.cfg if there is two entities or mobs that use that same cfg then you need to change the name of it.
You gotta have the map extracted and edit the names to the file with the bunches of #include
i.e
#include "scorch.cfg"
#include "obj_insect.cfg"
If there is two includes of the obj_insect.cfg erase all except one or just rename one.
When you rename #include "obj_insect.cfg"
make sure you have another file corresponding to what you renamed it...
like turning #include "obj_insect.cfg" into #include "obj_Magictime.cfg"
In the map file for this example it should look like this...
/map/obj.magictime.cfg
If your not talking about a unit then...
![Whine too much :W](./images/smilies/whine.gif)
and hey Methuseselah
Most likely you did not understand anything I said at all and... I'll just get back to work...