Building Request!
- ICE x Toxiic
- Sniper
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- Joined: Thu Feb 02, 2012 12:14 pm
- Location: Clinton, CT
Re: Building Request!
Again {EMC}Methuselah96 many thanks to you. if you need info on the plastic they need and time to build ask
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- {EMC}Methuselah96
- Programmer
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- Joined: Sat May 08, 2010 3:22 pm
- Location: Philadelphia, PA, United States
- Contact:
Re: Building Request!
ok.
i need info on the plastic they need and time to build
i need info on the plastic they need and time to build
- ICE x Toxiic
- Sniper
- Posts: 40
- Joined: Thu Feb 02, 2012 12:14 pm
- Location: Clinton, CT
Re: Building Request!
Worker:
Plastic: Free
Elec: 0
Time: 5 seconds
Soldier:
Plastic:75
Elec: 0
Time: 10 seconds
Cockroach:
Plastic: 100
Elec: 75
Time: 15 seconds
(Optional)
Riff:
Plastic: 350
Elec: 150
Time: 25 seconds
Reasone to put Riff in because theres no option to build Riff and he's my favorite character! lol And it would be nice to bring him in the battle same with Bullseye but I don't want to make it to hectic for you. I mean your doing me a huge favor lol Thanks!!!!
Plastic: Free
Elec: 0
Time: 5 seconds
Soldier:
Plastic:75
Elec: 0
Time: 10 seconds
Cockroach:
Plastic: 100
Elec: 75
Time: 15 seconds
(Optional)
Riff:
Plastic: 350
Elec: 150
Time: 25 seconds
Reasone to put Riff in because theres no option to build Riff and he's my favorite character! lol And it would be nice to bring him in the battle same with Bullseye but I don't want to make it to hectic for you. I mean your doing me a huge favor lol Thanks!!!!
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- OMEGA soldier
- Mortar Man L2
- Posts: 169
- Joined: Sat Sep 04, 2010 5:40 pm
- Location: Earth
Re: Building Request!
SC sucks they made mods for themselves and did not release then in public
- ICE x Toxiic
- Sniper
- Posts: 40
- Joined: Thu Feb 02, 2012 12:14 pm
- Location: Clinton, CT
Re: Building Request!
I know thats why it's a HUGE thanks to Meth for making this mod. not only does it benefit me it benefits other people as well.
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- {EMC}Methuselah96
- Programmer
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- Joined: Sat May 08, 2010 3:22 pm
- Location: Philadelphia, PA, United States
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Re: Building Request!
ok here you go
i just added a bunch of different stuff
make a new dozer through garage
dozer can make nursery and food deposit(which does nothing)
the nursery can make:
riff
bullseye
worker
soldier
cockroach
queen
chinook (to use the chinook, select the units you want to go in the chinook and click on the chinook. then just move the chinook around. when you're ready to unload press 'L' and click wherever you want to unload.
just put the base and client folders in the same place as your amrts.exe
that should be it: http://www.mediafire.com/?t1i4qlgaelky98v
i just added a bunch of different stuff
make a new dozer through garage
dozer can make nursery and food deposit(which does nothing)
the nursery can make:
riff
bullseye
worker
soldier
cockroach
queen
chinook (to use the chinook, select the units you want to go in the chinook and click on the chinook. then just move the chinook around. when you're ready to unload press 'L' and click wherever you want to unload.
just put the base and client folders in the same place as your amrts.exe
that should be it: http://www.mediafire.com/?t1i4qlgaelky98v
- ICE x Toxiic
- Sniper
- Posts: 40
- Joined: Thu Feb 02, 2012 12:14 pm
- Location: Clinton, CT
- OMEGA soldier
- Mortar Man L2
- Posts: 169
- Joined: Sat Sep 04, 2010 5:40 pm
- Location: Earth
- ICE x Toxiic
- Sniper
- Posts: 40
- Joined: Thu Feb 02, 2012 12:14 pm
- Location: Clinton, CT
Re: Building Request!
Now we got a little problem when i try to start the game, the game crashes and says File[obj_insect.cfg] is being included multiple times. what should I do and where do I put the files im confused. and i put all the files originally in the base folder
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-
- Map Maker
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- Location: The good o'Earth.
Re: Building Request!
open up the map file with C++... If it's multiple files open them all with C++ and press the buttons CTRL+F type in the box obj_insect.cfg if there is two entities or mobs that use that same cfg then you need to change the name of it.
You gotta have the map extracted and edit the names to the file with the bunches of #include
i.e
#include "scorch.cfg"
#include "obj_insect.cfg"
If there is two includes of the obj_insect.cfg erase all except one or just rename one.
When you rename #include "obj_insect.cfg"
make sure you have another file corresponding to what you renamed it...
like turning #include "obj_insect.cfg" into #include "obj_Magictime.cfg"
In the map file for this example it should look like this...
/map/obj.magictime.cfg
If your not talking about a unit then... and hey Methuseselah
Most likely you did not understand anything I said at all and... I'll just get back to work...
You gotta have the map extracted and edit the names to the file with the bunches of #include
i.e
#include "scorch.cfg"
#include "obj_insect.cfg"
If there is two includes of the obj_insect.cfg erase all except one or just rename one.
When you rename #include "obj_insect.cfg"
make sure you have another file corresponding to what you renamed it...
like turning #include "obj_insect.cfg" into #include "obj_Magictime.cfg"
In the map file for this example it should look like this...
/map/obj.magictime.cfg
If your not talking about a unit then... and hey Methuseselah
Most likely you did not understand anything I said at all and... I'll just get back to work...
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