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Re: New personalities for the AI.

Posted: Thu Feb 12, 2015 2:29 pm
by TommyCD1
Just finished two new AI's for you guys. They are basically the ones from Dark Reign 2.

:SWEET:

Re: New personalities for the AI.

Posted: Mon Mar 23, 2015 1:08 pm
by TommyCD1
Just uploaded a new AI for you guys. Try it out. ;)

Re: New personalities for the AI.

Posted: Thu Apr 30, 2015 12:12 pm
by TommyCD1
Added an AI made by Dreaded.
:SWEET:

Re: New personalities for the AI.

Posted: Sat Aug 22, 2015 10:40 pm
by TommyCD1
I just made an update to two of the AI's.

I improved the Miner AI and how it places it's mines and I also found a work around for the unit limit.

Plus, the Tens AI has had it's scripts completely renewed. The squads are now completed different, and they all behave according to which unit they contain. They no longer run in battle too. Also, after a lot of work, I finally managed to get an AI to use it's Sarge! Granted, it's not intelligent enough to play, say, SBS, but it's something! :D Sarge will roam around like a normal squad and retreat when damage is taken. He will wait at home until healed, at which he will then venture forth again. Plus, if the AI also has any of the other Bravos (Except for Hoover) it will use them as well.
:-))

Re: New personalities for the AI.

Posted: Tue Oct 20, 2015 12:16 pm
by TommyCD1
I just updated the aggressive and defensive AI's to more closely match those of Dark Reign 2. They build a lot more buildings, but a rather slow to start. They work best in a maxrush environment. Also, they are SUPER aggressive when it comes to collecting resources. So if you turn your back on them, they'll absorb the entire map in the blink of an eye.

Re: New personalities for the AI.

Posted: Wed Jan 11, 2017 5:39 pm
by TommyCD1
Posted a new set of AI's all based on the tan bases encountered during the campaign mode.

Re: New personalities for the AI.

Posted: Wed Jan 25, 2017 9:49 pm
by TommyCD1
Footnote to those who use this mod: I just realized the gruntest.x by Dreaded doesn't actually build a depot and only works on maxrush.

Re: New personalities for the AI.

Posted: Thu Jan 26, 2017 2:14 am
by DreadedGhoul575
TommyCD1 wrote:Footnote to those who use this mod: I just realized the gruntest.x by Dreaded doesn't actually build a depot and only works on maxrush.
Oh. I can't fully remember doing any of that tbh lol, my apologies anyways.

Re: New personalities for the AI.

Posted: Mon Feb 20, 2017 11:28 am
by TommyCD1
I just updated this mod to include the original Hard.x AI made by {EMC}Methuselah96. The difference between this one and Hardfix.x is that this one only operates on maxrush maps. Of course, it can also be used at the same time as other AI's now.

Re: New personalities for the AI.

Posted: Tue Feb 21, 2017 1:35 am
by DreadedGhoul575
TommyCD1 wrote:I just updated this mod to include the original Hard.x AI made by {EMC}Methuselah96. The difference between this one and Hardfix.x is that this one only operates on maxrush maps. Of course, it can also be used at the same time as other AI's now.
Thank you for this. :-)) :S: