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Re: New personalities for the AI.

Posted: Wed Jul 23, 2014 10:29 am
by DreadedGhoul575
I sent you it

Re: New personalities for the AI.

Posted: Sat Sep 06, 2014 8:34 am
by DreadedGhoul575
ok

Re: New personalities for the AI.

Posted: Wed Sep 17, 2014 1:53 pm
by DreadedGhoul575
What other types of AI could you make?
e.g. defender; makes lots of defense and less offense :PB
e.g. Grunts and Grenadiers :**: :GAME:
mmm mmm mmm mmm

Re: New personalities for the AI.

Posted: Tue Sep 23, 2014 10:18 am
by DreadedGhoul575
One question:
If I delete the default.x (which I did) and play on campaign with for example a tank ai, will they make all tanks (I mean on missions where the ai has the option to make tanks e.g. mission 14.)

Re: New personalities for the AI.

Posted: Tue Sep 23, 2014 12:12 pm
by DreadedGhoul575
Oh ok lol :)

Re: New personalities for the AI.

Posted: Fri Oct 17, 2014 3:22 am
by DreadedGhoul575
Is there anyway to edit the ai in campaign? mmm

Re: New personalities for the AI.

Posted: Fri Oct 17, 2014 10:26 am
by TommyCD1
Sure you can change the campaign ai. You would just have to remove the tan's base objectives and then give it a new personality.

Re: New personalities for the AI.

Posted: Fri Oct 17, 2014 12:03 pm
by DreadedGhoul575
Oh right, I dunno how to do that lol.

Re: New personalities for the AI.

Posted: Tue Oct 21, 2014 12:12 pm
by Nullen
Do you take suggestions? How about a "Mad Bomber" AI that only builds explosive units? Grenadiers, Tanks, Bazooka Guys, etc.

Re: New personalities for the AI.

Posted: Tue Oct 21, 2014 12:43 pm
by DreadedGhoul575
Ooooh, now it's on :D