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Re: images(not really screenshots)

Posted: Mon Aug 02, 2010 1:00 am
by ReoN
1 - what's that cursor ? (second line first one)
2- how to open these files?

Re: images(not really screenshots)

Posted: Mon Aug 02, 2010 6:06 am
by {EMC}Methuselah96
extract base.x
go in interface\

Re: images(not really screenshots)

Posted: Mon Aug 02, 2010 7:41 am
by ReoN
Methuselah96 wrote:extract base.x
go in interface\
how? cuz im not very good at all these stuff

Re: images(not really screenshots)

Posted: Thu Aug 05, 2010 8:49 am
by {EMC}x0m9k
He unpack x file.
I say him how to do it

Re: images(not really screenshots)

Posted: Tue Nov 29, 2011 6:23 am
by Bullseye
E]x[F-WeSLeY wrote:wow theres cursors tht ive never seen before mmm
If you mean all three of the second line, the first is loading chinook, the sugundo is unload and the third is "guard"

Re: images(not really screenshots)

Posted: Sun Feb 26, 2012 4:35 pm
by OMEGA soldier
guard how do you use the guard?

Re: images(not really screenshots)

Posted: Sun Mar 04, 2012 4:38 pm
by Alex6129
Nice! and so, Is possible to "add" files to base.x? Somebody has already tried it? I'm tyring to add custom music to the game, but it needs to modify some cfg's in base.x and the music cfg's in the SP/GB missions files

Of course, i think these files must be the same format, bitrate, etc. than the originals in the game

And about the "guard"... Is this function implemented or is simply a cancelled (and not removed) project (like the Studio tool)?

Re: images(not really screenshots)

Posted: Sun Mar 04, 2012 6:06 pm
by {EMC}Methuselah96
yes
yes
the former

Re: images(not really screenshots)

Posted: Mon Mar 05, 2012 11:38 pm
by OMEGA soldier
meth can u make a guard control or something?

Re: images(not really screenshots)

Posted: Tue Mar 06, 2012 12:49 pm
by Alex6129
I think that is's possible, 'cause i've seen some tan units in "guard" position in some SP missions, like a grunt in Dishes of Valor and a chopper in Village of the Tanned.