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Re: A new base, a new game

Posted: Thu Jul 22, 2010 6:30 am
by Darth Dragon
Thank you :D :ROCK: =D>

Re: A new base, a new game

Posted: Thu Jul 22, 2010 10:11 am
by {EMC}Sakura985
You are welcome

Re: A new base, a new game

Posted: Tue Aug 17, 2010 11:55 pm
by {EMC}x0m9k
how do you edit fff?

Re: A new base, a new game

Posted: Thu Aug 19, 2010 9:38 pm
by [M.A.N] PottyMouth
I tried the base that had the lost plastic cost, difficulty. It didnt seem to take affect in mageplay. everything was the same other than my hq now having the pepsi skin on. Any suggestion? I did install it right tho, i am positive of that

Re: A new base, a new game

Posted: Sun Sep 05, 2010 12:52 am
by OMEGA soldier
do you now the freelookcamera mod? :-w

Re: A new base, a new game

Posted: Sun Sep 05, 2010 5:32 am
by {EMC}PI
Easy, just change "!=" to "==" in the file base.x in hex editor.

Re: A new base, a new game

Posted: Sun Sep 05, 2010 5:43 am
by {EMC}PI
{EMC}PI wrote:Easy, just change "!=" to "==" in the file base.x in hex editor.
Oh yeah then in the game hold f and move th emouse

Re: A new base, a new game

Posted: Sun Sep 05, 2010 1:57 pm
by {EMC}PI
And for all other things...wireframe, ai debugging...go to extrememodsclan.webs.com, go to mods, then go down to the commands link.

Re: A new base, a new game

Posted: Thu Sep 23, 2010 8:31 pm
by {EMC}SQL Injection-
i don't think so mabe ll start making maps but you gus hve to be online.