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Re: New personalities for the AI.

Posted: Wed Oct 22, 2014 11:35 am
by TommyCD1
Ah, don't know how that slipped through. I'll fix it. I'll also update the mine ai too and improve it a bit.

Re: New personalities for the AI.

Posted: Wed Oct 22, 2014 11:56 am
by DreadedGhoul575
Oh ok, cool :)

Re: New personalities for the AI.

Posted: Wed Oct 22, 2014 1:55 pm
by DreadedGhoul575
Oh right ok, cool :). Looking forward to more ais :D. Love them haha :SWEET:

Re: New personalities for the AI.

Posted: Tue Nov 04, 2014 11:53 pm
by DreadedGhoul575
Ok, looking forward to them :SWEET:

Re: New personalities for the AI.

Posted: Thu Nov 13, 2014 11:38 am
by DreadedGhoul575
Btw, type on google "Zerg Rush" and see what happens >:)

Re: New personalities for the AI.

Posted: Fri Nov 14, 2014 5:59 pm
by Nullen
Okay, I could be going insane but it seems like the allied AIs don't attack nearly as often as hostile AIs do. Can anything be done about this?

Re: New personalities for the AI.

Posted: Fri Nov 14, 2014 6:10 pm
by TommyCD1
Well, there actually nothing that can be done, as nothing is actually going wrong. I know it may seem that the allied AI does nothing, it even happens with the default AI, but it's really only because you are watching them the whole time and notice their slow progress. After all, the mere observation of something changes it's outcome.

Well actually, I don't really know why the ally CPU's are incompetent. That's just the way it is.
idk

Re: New personalities for the AI.

Posted: Sat Nov 15, 2014 1:20 am
by DreadedGhoul575
I've noticed they don't strike as much when they don't see the enemy, or when they expand e.g. HQ, barrackses, garages in the middle of the doubles map. However, they my allies do attack when they see the enemy; my grenadiers are bombing from above and my ally has a clear view of the base. It doesn't always happen though; when I put enemies and my allies sbs on a max rush map including me sbs against an enemy, they do a lot of fighting. One thing I've noticed is that the further the ai, the longer it'll take for them to attack, plus they mainly defend the attacker's bases. Plus they expand up the hills with a barracks or garages at times with guard towers etc. The hard/hardone ai mainly stays in their original place and only expands a bit above.

Re: New personalities for the AI.

Posted: Sun Nov 16, 2014 11:59 pm
by DreadedGhoul575
So how does the Tens AI conquer the unit limit?

Re: New personalities for the AI.

Posted: Sun Nov 23, 2014 1:44 pm
by DreadedGhoul575
Oh right ok, good job :) :SWEET: