Page 6 of 13

Re: New personalities for the AI.

Posted: Mon Feb 23, 2015 11:31 am
by TommyCD1
Sure thing, but you'll have to be the one recording as my computer is just too crappy to handle that kind of stuff. :BOO

Re: New personalities for the AI.

Posted: Mon Mar 23, 2015 9:57 pm
by Kennedy
TommyCD1 wrote:Just uploaded a new AI for you guys. Try it out. ;)
mmm

Re: New personalities for the AI.

Posted: Tue Mar 24, 2015 12:53 am
by DreadedGhoul575
Sweet. Good work Tommy! You're doing great with the maps and mods :)

Re: New personalities for the AI.

Posted: Thu Apr 30, 2015 12:19 pm
by DreadedGhoul575
Cheers :D

Re: New personalities for the AI.

Posted: Fri May 01, 2015 6:53 pm
by TommyCD1
Dark Reign 2 Meshviewer.

Extract anywhere then run mesh.exe.

Re: New personalities for the AI.

Posted: Sat May 02, 2015 1:54 am
by DreadedGhoul575
What's that?

Re: New personalities for the AI.

Posted: Sat May 02, 2015 7:53 am
by TommyCD1
Oops, posted under the wrong topic.
=))

Re: New personalities for the AI.

Posted: Sat May 02, 2015 9:09 am
by DreadedGhoul575
Lol, I was gonna say :D

Re: New personalities for the AI.

Posted: Mon Aug 24, 2015 5:59 am
by DreadedGhoul575
TommyCD1 wrote:I just made an update to two of the AI's.

I improved the Miner AI and how it places it's mines and I also found a work around for the unit limit.

Plus, the Tens AI has had it's scripts completely renewed. The squads are now completed different, and they all behave according to which unit they contain. They no longer run in battle too. Also, after a lot of work, I finally managed to get an AI to use it's Sarge! Granted, it's not intelligent enough to play, say, SBS, but it's something! :D Sarge will roam around like a normal squad and retreat when damage is taken. He will wait at home until healed, at which he will then venture forth again. Plus, if the AI also has any of the other Bravos (Except for Hoover) it will use them as well.
:-))
Sounds interesting, great job on this Tommy! :SWEET: :SWEET: :SWEET: :SWEET:

Re: New personalities for the AI.

Posted: Tue Oct 20, 2015 1:08 pm
by DreadedGhoul575
TommyCD1 wrote:I just updated the aggressive and defensive AI's to more closely match those of Dark Reign 2. They build a lot more buildings, but a rather slow to start. They work best in a maxrush environment. Also, they are SUPER aggressive when it comes to collecting resources. So if you turn your back on them, they'll absorb the entire map in the blink of an eye.
Nice. =D>
https://www.youtube.com/watch?v=wEIJHfBaqsM