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Re: AI mod suggestions.
Posted: Mon May 16, 2016 1:40 pm
by TommyCD1
Yeah I posted an original thing to make myself the author but it deleted itself...
Re: AI mod suggestions.
Posted: Tue May 17, 2016 12:09 am
by DreadedGhoul575
TommyCD1 wrote:Yeah I posted an original thing to make myself the author but it deleted itself...
No big deal, at least the questions are separate anyways.
Re: AI mod suggestions.
Posted: Tue May 17, 2016 12:04 pm
by TommyCD1
sout12 wrote:So, will you release of AI's been on here or the other forum?
And add "GhostRider328" on steam because thats me on another account
Im on vaction and i don't have access to my phone because i forgot it so i have to use another account, i have the steam guard crap on my phone so
Didn't see this post before, but yes, AI updates will be posted to the old topic.
Re: New personalities for the AI.
Posted: Sat Apr 01, 2017 7:49 pm
by sout12
Ever gong to update the AI again?
Re: AI mod suggestions.
Posted: Sat Apr 01, 2017 8:16 pm
by TommyCD1
Sure, got any idea?
I was thinking recently that I should make an improved translation for the Dark Reign 2 AI, where it functions better in AMRTS than the current ones do, as opposed to only in maxrush maps. But first I wanted to get all of this map stuff sorted out first.
Re: AI mod suggestions.
Posted: Sun Apr 02, 2017 6:26 am
by sout12
TommyCD1 wrote: ↑Sat Apr 01, 2017 8:16 pm
Sure, got any idea?
I was thinking recently that I should make an improved translation for the Dark Reign 2 AI, where it functions better in AMRTS than the current ones do, as opposed to only in maxrush maps. But first I wanted to get all of this map stuff sorted out first.
Well personally i would like a good non maxrush AI, but the problem is that the bot takes a minute to build like they want a good amount of resources before they build
Re: AI mod suggestions.
Posted: Sun Apr 02, 2017 9:45 am
by TommyCD1
Yes exactly. I think there might be a line to override this, but I have yet to experiment with it in detail, and I also believe there is code for AI to make buildings based on how much resources they have, such as how many barracks, but I think this was removed from Dark Reign 2 over to Army Men...
Re: AI mod suggestions.
Posted: Fri Apr 07, 2017 3:43 pm
by sout12
So is their any chance you will experiment with the AI anytime soon?
I don't mean to rush but personally its just super boring winning all the time with the AI, i know its like very unknown code but its just boring to play with the AI at its current state, i don't mean to rush you or try to tell you what to do or anything.
Re: AI mod suggestions.
Posted: Fri Apr 07, 2017 3:45 pm
by TommyCD1
Not anytime soon no, but I do enjoy doing it and will get back to it after doing map things. The community has had a drought of maps with the forum's absence...
Re: AI mod suggestions.
Posted: Fri Apr 07, 2017 3:48 pm
by sout12
Alrighty great that your still interested in it
I've actually been trying to edit the AI myself but of coruse its pretty shit because i have no clue what im doing, just know how to make it build what building and build what units hahaha