This image will give you an idea of what an object should look like. This is a sample of the batteries I created in 3DS Max 8.
Notice the
hp-resource# and
hp-resource-move# points. In this case they are made by using simple pyramids.
The green pyramids are the
hp-resource# This is where the dump trucks' beam will hit and collect from.
The blue pyramids are the
hp-resource-move# This is where the dump trucks will move to and stop, then shoot their beam at the green pyramids. So
hp-resource1-move will
beam hp-resource1. (Colors don't matter, they are just for identification purposes.)
Since I created
hp-resource1, hp-resource2, hp-resource3, and
hp-resource4, I also created
hp-resource1-move, hp-resource2-move, hp-resource3-move, and
hp-resource4-move and connected them in the schematic view. Reference the image I posted.
So this resource object will attract a total of 4 dump trucks.
As an added bonus, I also show the sp-0 layer. The minimum size of the sp-0 layer is 1 cell in the grid or 8m by 8m. The sp-0 layer is used so that no other units can walk or run over your resource object. Without it, the dump trucks will simply past right through the batteries.
Also, the sp-0 layer and hp-resource points will not be visible in the final export.