spr_scaver.god *CHUNKS FIX*
Posted: Sat Nov 28, 2020 9:46 pm
"Me? Well, why didn’t you ask before? I’m a Scaver, kid. We're the techies, the guys who lay the mines and the traps most important, the guys who keep everything runnin. If its man-made, we can fix it, rebuild it, re-rig it, and improve on it. No, that’s okay, curiositys natural yeah, were all cyborgs. It helps, actually. See, I got my own modified Kontel-Murfee hoverboard to get around on, and when I’m workin on a project and I need a tool power drill, Particle Welder, whatever I just plug it right onto my elbow here, like so... Oh. Sorry. Guess it is a little weird if you never seen it before. Anyhoo..."
The Scaver was a construction unit in DR2. It could build mines which would trigger near enemy units. In addition to this, they also had the ability to heal mechanical things, such as buildings and vehicles, but could not repair infantry or otherwise.
This .god file used to suffer from the infamous "chunks are dead baby" error. But no longer. This .god file has been patched to remove this broken feature, and can now be properly used in the Army Men RTS engine. To use it, simply extract the zipped files to your missions' or mods' directory, and then use the .god file inside a .cfg from there.
Note: Unit particle effects, voice lines, and configuration not included.
This .god file used to suffer from the infamous "chunks are dead baby" error. But no longer. This .god file has been patched to remove this broken feature, and can now be properly used in the Army Men RTS engine. To use it, simply extract the zipped files to your missions' or mods' directory, and then use the .god file inside a .cfg from there.
List of animations
- default
- Idle
- Idle2
- Move
- Preprocess
- Process
- Postprocess