jda_artillery.god *TREADS FIX*
Posted: Sun Nov 29, 2020 7:20 pm
"These self-propelled artillery units combine the best features of a light tank with a powerful Miklin 790-series artillery gun which produces an arcing fire that rains oblivion on unsuspecting Sprawlers.
Though a good all-target fighting machine, the Mastiff carries light armor; the well-publicized events of the Warsavian police action in 2499 showed it is best used from a rear-line position where we can protect it from air attack." The Mastiff was an artillery unit in DR2, similar to a Mortar Man, that could fire a large mortar extreme distances. Unlike in Army Men, however, the Mastiff was able to hit any armor type, aside from air units.
While this .god file has always worked in the Army Men RTS engine, there is a key different somewhere in both games' code that created an issue. That issue pertained to the treads on the vehicle. If directly ported without modification, the treads on this vehicle would not animate. This has been patched. To use this model, simply extract the zipped files to your missions' or mods' directory, and then use the .god file inside a .cfg from there.
Note: Unit particle effects, voice lines, and configuration not included.
Though a good all-target fighting machine, the Mastiff carries light armor; the well-publicized events of the Warsavian police action in 2499 showed it is best used from a rear-line position where we can protect it from air attack." The Mastiff was an artillery unit in DR2, similar to a Mortar Man, that could fire a large mortar extreme distances. Unlike in Army Men, however, the Mastiff was able to hit any armor type, aside from air units.
While this .god file has always worked in the Army Men RTS engine, there is a key different somewhere in both games' code that created an issue. That issue pertained to the treads on the vehicle. If directly ported without modification, the treads on this vehicle would not animate. This has been patched. To use this model, simply extract the zipped files to your missions' or mods' directory, and then use the .god file inside a .cfg from there.
List of animations
- default
- Fire