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Studio: Plastic blobs don't appear
Posted: Fri Sep 20, 2024 3:29 am
by L17
Hello,
I created my first map using vanilla assets only and plastic blobs don't appear when something is destroyed.
I made a quick test on a new map and it works fine there.
Is it a known issue? I haven't seen this problem be mentioned in documentations or this forum yet.
Thanks in advance.
Re: Studio: Plastic blobs don't appear
Posted: Fri Sep 20, 2024 4:45 am
by TommyCD1
My only guess would be that the plastic blob file is not getting included by any pointers. If your map has a types.cfg file in it, make sure this line is inside of it.
This will load the plastic blob resources into the game's memory when loading the map. If not, they won't exist and cannot spawn in. If your map doesn't have a types.cfg file, then the game should use the default one, which should work as is. If not, then your base.x archive may be modified or corrupted.
Re: Studio: Plastic blobs don't appear
Posted: Fri Sep 20, 2024 5:23 am
by L17
That was it, thanks!
I'm working on a mission that would fill the small gap between S10 and S11, where the heroes travel through the hallway.
If you still want user feedback on the studio:
I discovered its existence just a few days ago by watching your demo stream on it.
I started using the studio without knowing if all the ideas I had when thinking about my mission scenario were feasible.
By reading the AMRTS Dev Manual and the stock+custom mission files it was surprisingly quick and easy to understand.
I should now have the whole mission logic and medal goals set up.
As always when making fan content I will try to stick to the stock mission's feel as much as I can.
Thanks again for your quick answer and for all the work you're doing in general.