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Studio: Plastic blobs don't appear

Posted: Fri Sep 20, 2024 3:29 am
by L17
Hello,
I created my first map using vanilla assets only and plastic blobs don't appear when something is destroyed.
I made a quick test on a new map and it works fine there.
Is it a known issue? I haven't seen this problem be mentioned in documentations or this forum yet.
Thanks in advance.

Re: Studio: Plastic blobs don't appear

Posted: Fri Sep 20, 2024 4:45 am
by TommyCD1
My only guess would be that the plastic blob file is not getting included by any pointers. If your map has a types.cfg file in it, make sure this line is inside of it.

Code: Select all

#include "obj_resource_blob.cfg"
This will load the plastic blob resources into the game's memory when loading the map. If not, they won't exist and cannot spawn in. If your map doesn't have a types.cfg file, then the game should use the default one, which should work as is. If not, then your base.x archive may be modified or corrupted.

Re: Studio: Plastic blobs don't appear

Posted: Fri Sep 20, 2024 5:23 am
by L17
That was it, thanks!
I'm working on a mission that would fill the small gap between S10 and S11, where the heroes travel through the hallway.

If you still want user feedback on the studio:
I discovered its existence just a few days ago by watching your demo stream on it.
I started using the studio without knowing if all the ideas I had when thinking about my mission scenario were feasible.
By reading the AMRTS Dev Manual and the stock+custom mission files it was surprisingly quick and easy to understand.
I should now have the whole mission logic and medal goals set up.
As always when making fan content I will try to stick to the stock mission's feel as much as I can.
Thanks again for your quick answer and for all the work you're doing in general.