Page 1 of 3

Ideas On RTS 2

Posted: Thu Sep 02, 2010 6:38 pm
by {EMC}Storm
So i was thinking we could put new units into this RTS 2.

Soldiers:
flamethrower man
grenaide launcher man (change grenaide thrower for launcher)
TNT Man (does mines firecracker's C4)
Zombies (from sarge's heroes 2) (zombies make all games a whole lot better lol)

Vehicles:
Chinook (make it transport infantry and has self protecting weapon)
APC (from sarge's war, transport infantry and self protecting weapon)
Airplanes
New Tank Construction (why are soldiers taller than tanks? makes no sense)
Half Track Construction (mount a AA Gun with regular machine gun onto it)
Battle Ship (water vehicle)
PT Boat (water vehicle)
Aircraft Carrier (supports and lands planes and choppers)

Heroes/Villains:
Plastro
Blintz
Lord Malice
Brigette Bleu
Col. Grimm (actually has a gun this time)
Sarge (instead of pistol, he has a M-16 like in regular army men games)
Omega Soldier (from green rogue)

New Airstrikes:
Dunno Yet

New Bug Creatures:
Scorpions
Spiders
DragonFlies

New Colors
More Players Online
New Storyline?


New Buildings:
A Water Garage (for only making amphibious vehicles)
Special HeadQuarters (making special heroes/villains)
Maybe some New Defense Buildings too
Portals :D

New Music to the game

Any Other Ideas Would Be Appreciated....yes i understand that it will take alot of work to make this game happen and very time consuming, but we'll get it done.

We Should have a special name for this group of special modders and stuff. like we're our own company of game developing. if anyone thinks of a neat, cool name for us, just leave a comment or reply.

Suggestion For Name: ARTSD or ARD "Advanced RTS Division"

ImageImage

...and just if u wanna see the green rogue video intro and end.

[youtube]http://www.youtube.com/watch?v=Z4TXYqlRyrQ[/youtube]

[youtube]http://www.youtube.com/watch?v=iInBDE98 ... re=related[/youtube]

Re: Ideas On RTS 2

Posted: Fri Sep 03, 2010 5:33 am
by {EMC}Methuselah96
i agree with having water travel
i wondering if we should make it like really realistic
or keep it more like it is

Re: Ideas On RTS 2

Posted: Fri Sep 03, 2010 5:38 am
by {EMC}Methuselah96
more like zombies and stuff

Re: Ideas On RTS 2

Posted: Fri Sep 03, 2010 6:29 am
by {EMC}x0m9k
Water garage? Oh u dont need for it new RTS xD i think Army Men RTS have water units mmm


hmm U want to write it? or u want to another else must write it? or we all must write it?

Do u know how hard write RTS? If we start to write it we finish write this RTS after 1-2 years!!!

Re: Ideas On RTS 2

Posted: Fri Sep 03, 2010 10:48 am
by {EMC}Methuselah96
i think we should think of a story line
so we know what kind of worlds we should make
and what kind of props
and what kind of music
and what kind of units
and...

Re: Ideas On RTS 2

Posted: Fri Sep 03, 2010 3:49 pm
by E]x[F-Sniper
That's why I suggested to mod AMRTS first, as a test, to make sure we are not wasting our time and get into something bigger than ourselves.

Re: Ideas On RTS 2

Posted: Fri Sep 03, 2010 3:49 pm
by {EMC}Methuselah96
just wondering but is our storyline going to continue from the army men series
at where its at now
or
what...

Re: Ideas On RTS 2

Posted: Fri Sep 03, 2010 3:51 pm
by {EMC}Methuselah96
oh btw
i ran into a problem
i got the gui and stuff
but
idk how to make it disable the ai button at the right time (like after 12 players not 8)
and stuff like that

Re: Ideas On RTS 2

Posted: Fri Sep 03, 2010 4:32 pm
by E]x[F-Sniper
You can still add ai? I'm not sure if I understand you.

Re: Ideas On RTS 2

Posted: Fri Sep 03, 2010 4:43 pm
by {EMC}PI
Just an idea what if we have it so that the men have to get in the tank or halftrack or whatever like have someone drive it?