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2kassarine.x
"Blast through the front line and carry the fight to your enemy! The treacherous mountain passes make good choke points, but be careful of stretching your defenses too far. Remember, he who defends everything defends nothing."
Two player map. Both teams start of opposite sides of the center mountain, with additional resources being found in the two far corners. The mountain extends to both corners of the map, making good choke points for mines. Be sure to defend both ends of your base.
Two player map. Both teams start of opposite sides of the center mountain, with additional resources being found in the two far corners. The mountain extends to both corners of the map, making good choke points for mines. Be sure to defend both ends of your base.
4guerilla.x
"Use the foliage to your advantage, attacking from under tree cover to make a more difficult target. Also, there's a gigantic resource pool in the center. It's big enough for several refineries to fight over, so you'll need a large force to hold the whole thing. (Note: Deforestation is fun. Try firing a Sky Fortress at a cluster of trees.)"
Map for four players. Each team starts with a large supply of finite resources and a smaller supply of infinite resources. The middle of the map contains a large stockpile of resources similar to 4bullseye. Everything in between is trees galore. Makes for good cover until they're destroyed.
Map for four players. Each team starts with a large supply of finite resources and a smaller supply of infinite resources. The middle of the map contains a large stockpile of resources similar to 4bullseye. Everything in between is trees galore. Makes for good cover until they're destroyed.
4squarepusher.x
"Up to four players battle through a city perched over a bottomless chasm. Weave through the dark streets in search of your foe, but be wary: there are many ways for a sneaky enemy to infiltrate your lines and turn the tables on you!"
Map for four players. Each team has two large resource supplies to the sides of them, with a very small infinite supply behind them. The map is one big choke points, with many small paths leading to the four bases, including very small paths that lead into a base's rear side!
Map for four players. Each team has two large resource supplies to the sides of them, with a very small infinite supply behind them. The map is one big choke points, with many small paths leading to the four bases, including very small paths that lead into a base's rear side!
s6city.x
"What do you do when you're fresh out of rigs? You fight with whatcha got, that's what. In this new ruleset, "Spawn," new troops pour out of your temple in an endless cycle. As long as your temple columns exist, your army keeps growing. Beware though, as your rivals are gunning to destroy your temple and stamp you out. No rigs, no buildings, just a man-to-man struggle in the Sprawls!"
A map for six players. It's identical to 6city, however all the resources have been removed and each team now has a temple to defend. The rules for the game are very simple. At one minute intervals you spawn in new units at your temple. You must use the continuously spawning forces to destroy all enemy temples. Each team starts the game with Sarge, Bullseye, and Shrap and the following squads spawn in every ten seconds in a repeating fashion.
A map for six players. It's identical to 6city, however all the resources have been removed and each team now has a temple to defend. The rules for the game are very simple. At one minute intervals you spawn in new units at your temple. You must use the continuously spawning forces to destroy all enemy temples. Each team starts the game with Sarge, Bullseye, and Shrap and the following squads spawn in every ten seconds in a repeating fashion.
- 10 Grunts
- 3 Machine Gunners
- 3 Half-Tracks
- 4 Grenadiers
- 4 Medics
- 6 Bazooka Men
- 2 Choppers & 2 Snipers
- 1 Tank